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by Lisa Minogue-White

Earlier this year, many media outlets predicted that 2016 would be “the year of virtual reality” (VR). But after 10 years of reports and anticipation, it is clear that our efforts to put VR to work in the service of learning must be led by the business needs, not the technology. Here is a model to help you do that!

Feature   |   August 22, 2016
6    0

by Carrie Strohl

Excited by new technologies, including online video? Tempted to design your learning program around it? Be careful! You may be ignoring the basic principles of collaborative learning. Here are the best practices to get the most collaborative- learning value from your online video use, and ideas to help you get started using collaborative video!

Feature   |   August 15, 2016
26    0

by Stephen Haskin

If you’re making eLearning productions these days, you’re probably making video. What are you doing to give your video depth and get learners believing they’re in the situation you want them to believe in? The right answer, for many eLearning productions, is to create a sonic environment. Not just narration or a voice track, but a soundtrack. Here are some ideas to get you started.

Feature   |   August 8, 2016
19    3

by George Denoon

A motion graphics designer examines how new technologies such as 360-degree video can be applied to digital learning, especially in safety-critical industries.

Feature   |   August 1, 2016
11    0

by Veronica Yan, Morris Davis

Certain “desirably difficult” conditions of learning that more actively and effortfully engage learners lead to better long-term learning. In other words, training that makes learning difficult is more effective. Does that seem shocking to you? Find out here why the common wisdom that says you should make eLearning easy is wrong, and to learn what “desirably difficult” entails.

Feature   |   July 25, 2016
19    2

by Jeff Batt

Here’s another takeaway from The eLearning Guild’s FocusOn Learning Conference & Expo: What if your digital learning could adapt, adjust, read, and assess the needs of each of your “digital students,” then serve up a personalized course specific to each of them based on their personal learning history? We already have the technology to do this. This article explains what’s needed.

Feature   |   July 18, 2016
31    2

by David James

One view of learning involves using a range of methods to support knowledge and skill recall at a later date, when they may help an employee deal with situations on the job. Technology now provides us with the ability to support everyday performance on demand and “on the go” by embedding learning into the workflow, using digital resources. Here are four principles that support that goal.

Feature   |   July 11, 2016
20    0

by Faith Brill

Does everyone define “learning” the same way? Do all the tools we use support optimal learning, given your definition? In this article, the author asserts that we don’t really have a clear, shared objective of what learning is and how it should occur, and she offers a concrete suggestion for an effective approach to resolve this dilemma.

Feature   |   July 4, 2016
22    3

by Clark Quinn

There is growing evidence that today’s learning, focused on presenting information and testing knowledge, is ineffective when it comes to producing meaningful outcomes for business. Is there a better way to create learning experiences? Clark Quinn lays out a fundamental model that incorporates the ways people naturally learn, together with some extensions he has found effective.

Feature   |   June 27, 2016
8    0

by Stacy Lindenberg

Onboarding begins before a new employee comes to work the first day, and an ongoing onboarding process is essential to assimilating, retaining, and engaging the people you worked hard to find and recruit. It also brings new hires up to speed more quickly and boosts proficiency and contribution. Here’s how the best companies approach onboarding, including leveraging technology.

Feature   |   June 20, 2016
11    1