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by Patti Shank

The eLearning Guild has completed an important study of how people interact with mobile devices. If you design mobile apps for eLearning, this study will help you design better: minimum sizes of text for various mobile devices, preferences for touching different devices, designing for keyboards, design differences for phones, phablets, small tablets, and large tablets, and much more.

Research   |   April 15, 2014
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by Patti Shank

Since we published The eLearning Guild’s 2014 Global eLearning Salary & Compensation report in February, there have been many comments in social media about the gender pay disparity highlighted in the report. How do we begin to explain the salary gap between men and women? If you read this article, you’ll understand it better—and learn what you can do about it.

Research   |   March 18, 2014
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by Patti Shank

More eLearning professionals worldwide (5,923) took part in this year’s survey, meaning the validity of the data is greater and even more useful for improved benchmarking. The 2014 Global eLearning Salary & Compensation Report is available to all Guild members, free and paid. Read about it here!

Research   |   March 6, 2014
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by Patti Shank

Research shows that stories are extremely powerful tools for learning. That’s because our brain has a natural ability to remember facts told in a story. The implications of using stories to support learning are described in the Guild’s new Big Answers report, Using Stories for Learning: Answers to Five Key Questions, by Karl Kapp. This article explains why you need to read the report.

Research   |   January 21, 2014
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by Patti Shank

“I’m excited to be able to invite you to take part in an important and groundbreaking research project that will benefit our colleagues who are designing eLearning and performance support applications for delivery on mobile devices. But time is short! Please read this description of the project and start collecting data today!”—Patti Shank, research director, The eLearning Guild

Research   |   December 11, 2013
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by Patti Shank

The 2013 Authoring Tools Research Report provides a great deal of valuable information about eLearning practitioner’s choice of authoring tools. This month’s Research column explores the last half of the Report, which contains an in-depth analysis of respondents’ view of the importance of individual asynchronous eLearning authoring tool features.

Research   |   November 14, 2013
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by Patti Shank

When The eLearning Guild asked practitioners about the authoring tools they use for asynchronous eLearning development, we learned which tools they use most, which they deem most important, and which are most likely to be their next purchase. Whatever your role in eLearning, you will want to read this summary!

Research   |   October 10, 2013
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by Karl Kapp

Cricket Communications was seeking improved and more innovative ways to reach the sales professionals working in its retail locations by introducing mobile-enabled learning games to their existing platform. Here is the story of their highly successful gamification initiative!

Research   |   September 25, 2013
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by Patti Shank

“Freedom to fail” is a critical gaming feature that players leverage in order to improve their achievement of the various goals within a game. The “do-over” provides motivation and rewards engagement, and that is one more reason why game learning can be so powerful. The eLearning Guild’s latest research report discusses this and many other facets of gaming. Here’s an introduction.

Research   |   September 12, 2013
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by Karl Kapp

One of the struggles learning and development organizations have is keeping their sales forces up-to-date on new products and new product functionality. However, continually bombarding a sales force with online or stand-up courses can become burdensome. Here’s how Scott Thomas, director of product enablement for ExactTarget, approached this quandary.

Research   |   September 4, 2013
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