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by Jeff Batt

“Design for mobile first” is advice that we see and hear often, but what does it mean? Does this mean we actually design our mobile solutions first and then design again for everything else, or does it mean we should just have in our plans that we should also publish to mobile? The answer is surprisingly simple, and you will find that answer here.

Spotlight   |   September 29, 2016
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by Pamela Hogle

Alternate reality games (ARGs) are an effective way to hone essential soft skills, such as communication, collaborative problem-solving, critical thinking, and negotiation; the games can be used to teach “harder” skills as well, such as digital media literacy, or to deliver compliance training. Find out more in this article!

Spotlight   |   September 28, 2016
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by Pamela Hogle

Serious learning games present opportunities to create engaging and interesting content that learners voluntarily spend time with—and learn from. Gamification also engages learners and might draw them in to spend more time with eLearning content. This article explains both approaches.

Spotlight   |   September 27, 2016
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by Pamela Hogle

Using a model helps with the identification and analysis of a problem, the description and prediction of potential ways to address the problem, and the conceptualization, design, and implementation of a solution. In eLearning development, it can ensure addressing the real need, rather than simply creating training. Here are some of the most-used models.

Spotlight   |   September 20, 2016
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by Joanne Wells

The success and popularity of Pokémon Go confirm what eLearners have known for a long time: A digital interface, engaging interactions, gamification, and a focus on action lead to user engagement. Here are three ways to help keep your performance and eLearning management strategies in step to help employees grow and develop.

Spotlight   |   September 15, 2016
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by Pamela Hogle

What’s the best way to provide training? Learning occurs in a variety of situations and for different purposes. Delivering information in an appropriate format and using an appropriate means of delivery can make it more accessible and therefore more useful to employees. Ask yourself these five questions before choosing an eLearning format.

Spotlight   |   September 14, 2016
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by Pamela Hogle

Short, tightly focused training delivered just in time—at the moment and to the location where learners need it—can improve job performance and reduce the need for longer, costlier training. Here are the reasons you should consider just-in-time training, some approaches to designing and delivering it, and the benefits.

Spotlight   |   September 13, 2016
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by Pamela Hogle

Anyone using even a small snippet of someone else’s work—text, images, music—must give credit to the author. Not doing so is plagiarism, an unethical act that damages the credibility of your eLearning content. Learn what plagiarism is and how to avoid it.

Spotlight   |   September 8, 2016
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by Pamela Hogle

Clear goals and a design that focuses on these goals are what moves eLearning from forgettable to successful. Keeping the questions presented here—and their answers—firmly in mind throughout the design process can help.

Spotlight   |   September 7, 2016
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by Clark Quinn

The end of any eLearning development project comes when you deliver the product. For the team of developers in this story, that will happen the week of September 12 (next week!). Here is the final chapter, in which the team deals with the authoring and user experience issues.

Spotlight   |   September 7, 2016
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