by Rony Zarom
Designing systems and methods to support learning in a multi-generational workforce is now more of a challenge than it has been in decades. This is due not only to the generational diversity of work teams, but also to the different ways in which the different generations use technology. Here’s an answer to this dilemma.
While the tech and gaming industries are notorious for their gender bias and harassment issues, the learning industry has much more female representation and leadership. In many organizations, female executives are common in HR and training. Our field should have no problem with gender bias, but it does. Here is a look at the issue, and what we can do about it.
by Donna Wells
The “sharing economy” is one of the latest disruptive developments that executives and senior leaders, as well as learning and talent development managers, must be aware of and take into account in their strategies and planning. Onboarding is a particularly critical activity that companies frequently overlook as they execute their strategy. Here are some thoughts on the challenge.
How does gender bias affect women in the eLearning professions, and what can we do about it? This is the first in a series of articles by and about women and their experiences in our field that will explore these questions. We hope that readers will participate in the conversation.
by Bill Brandon
While there are perennial topics that readers of Learning Solutions Magazine are always interested in (authoring tools, video, LMS, etc.), it is the list of most-read articles that tells us where the practice is heading. The top 10 most-read articles of 2014 provide some interesting insights.
When a company decides to embark on an eLearning project, there are many decisions to make. One of these decisions is about the choice between synchronous and asynchronous learning. What are the advantages and disadvantages of each of these approaches? Here’s a quick guide!
Only 35 percent of executives believe their organizations have the know-how to transform their business, even though 85 percent of large companies expect they must do so in the next five years. How can organizations build leadership and management capability, not just among senior managers, but at all levels? Here are some key ideas for building a learning and leading culture.
“Gamification” and “game-based learning” are buzzwords in the education and training industry. Although both are innovative ways to train your learners, they aren’t actually interchangeable. While both may relate to education and training, each supports learning in a different way. Here’s a quick comparison!
by Jordan Opel
The future of every nation lies in its educational system and how well that system prepares students for success in science, technology, engineering, and math. Nowhere is that more true than in the United States, which lags the rest of the developing world in these fields. Here is a quick look at what is at stake, not only for the US, but for every nation.