When gamification first became popular, it captured the attention of many in the learning and development field. Sensing a hot new trend, designers rushed to incorporate gamified elements in their learning platforms, and pioneering companies hurried to implement the new strategies in the workplace.

Today, many different enterprises in a wide range of industries have embraced gamification and are leveraging it with varying degrees of success. Since designing and launching an effective gamification program often represents a significant investment of time and funds, designers and firms both are committed to getting it right and driving a positive change.

The eLearning Guild’s new free eBook, Getting Gamification Right: 22 Best Practices, offers guidance for designing and implementing effective gamification initiatives from some of the industry’s leading names. Wondering how detailed your game design should be, or how you can tie gamification to your business needs? This eBook explores everything you need to know about implementing gamification in your work.

Topics include:

  • Identifying goals
  • Gamification in business
  • Cognitive psychology
  • Game design
  • The role of leaderboards
  • The importance of personalization
  • And more!

Download Getting Gamification Right: 22 Best Practices today, and discover what you can do to improve your gamification initiatives.

Access more from The eLearning Guild

The eLearning Guild’s eBooks are FREE for everyone, and Guild membership is not required to download them. With more than two dozen published titles, every Guild eBook is focused on one theme. Some are collections of tips we gather from the industry experts and experienced practitioners who speak at our online events, while others offer tips from Guild members around the world, or collections of articles from key industry leaders. In any case, you’ll find valuable information that you can immediately put to work in your organization.