Augmented and virtual realities are still new technologies for learning, but they have become part of a growing conversation in the learning industry as more organizations are beginning to incorporate them in their learning mix. The eLearning Guild wanted to learn how AR and VR are being put to use throughout the community, how organizations not yet utilizing the technologies might enhance learning with them in the future, and what barriers and limitations exist around AR and VR.

In early 2018, the Guild surveyed its members to find answers to these questions. The Guild’s newest research report, What’s Your Reality? AR and VR for Learning, from Guild research director Jane Bozarth, shares key findings from the data collected and includes action items to help you get started using AR and VR.

Download your copy of What’s Your Reality? AR and VR for Learning today and get a glimpse into how AR and VR technologies are being used by organizations in our community, plus tips for how you can put them to work in your own organization!

Get the Report Today!

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The eLearning Guild’s Research Library features reports that are included with a Guild content package. In every Guild research report you’ll find valuable information that you can immediately put to work in your organization.