Leaders in the Limelight: Tonya V. ThomasFebruary 13, 2018
Taking on a new position while also going to school full time turned out to be an inspiring challenge for single mother Tonya V. Thomas.
Susan Jacobs is a staff writer with Learning Solutions. She has a deep-rooted interest in and passion for education and technology. Prior to this position, she was a senior content producer at Bright Business Media, a leader in the meeting and events industry. Susan is a graduate of Northwestern University’s Medill School of Journalism.
Digital technologies have shifted how people are learning. L&D leaders must be prepared for the workplace changes digital learning will bring.
Pearson Education found that gamifying content for an introductory business textbook stimulated student engagement in a mandatory business education class.
Respected expert Karl Kapp shares trends and research in gamification, why learning executives should invest in it, and how to present it in the C-suite.
A gamification initiative helped global firm Swiss Re save money, lower its carbon footprint, and demonstrate social responsibility.
Gamification satisfies fundamental human desires such as competition and the need for recognition, and bolsters a sense of community in the workplace.
Executive takeaways: the importance of building resilience, embracing failure, and effectively supporting grieving workers.
This case study describes how Dixon Hughes Goodman, a certified public accounting and consulting firm with 34 offices nationwide, used gamification to improve the project management skills of audit professionals. The voluntary participation of auditors in the six-week trial program exceeded expectations, with the company observing improved adherence to established best practices.
Gamification and game-based learning are two industry buzzwords that sound similar and are often confused. Here is the skinny on the key differences between the two terms, which can both exist harmoniously in the workplace.
While gamification might be a tempting prospect, it is not a magical panacea. Indeed, there are certain times when it may be best for your enterprise to skip gamification. Here are five situations in which learning executives should probably say no to gamification.
It can be a challenge to actively engage workers in mandated compliance trainings. As the Mosaic Company discovered, gamification can make dry or repetitious material more interesting. Mosaic, a world leader in mining phosphate, worked with Bottom-Line Performance to successfully revamp its required safety training programs for new hires and existing employees.
Learning executives can commit considerable sums of money to gamification initiatives with little reassurance that the investment will pay off. Gamification pioneer and thought leader Yu-kai Chou discusses how his simple and free Octalysis Framework can help them improve their return on investment.
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