Feature Article
May 10, 2012
How do you know if your team needs to change the way it approaches design? If a change seems like a good thing to do, how do you implement it? Here's some great advice about change and change management!
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Mobile Learning
Getting Started
- Beginning Instructional Authoring: Readability Statistics Help You Sound Human
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- Development Tips: Audio and Video with HTML5
- Beginning Instructional Authoring: Getting Good Scenario Content from SMEs
- Just One Question: Jeff Berk on Justifying Expensive Learning Initiatives
- Content Strategy, Part 3: Digging into the Fundamentals
Management Strategies
Serious Games
- Book Review: The Gamification of Learning and Instruction, by Karl M. Kapp
- Just One Question: Brenda Enders on Gamification
- $500,000 Simulate A Better World Challenge: Deadline Extended
- The Human Factor: Serious Game, Strategic Partnership
- Ayogo Games, Inc. Acquires Tandem Learning
- AppFusion: Your Sixth Sense, Augmented Reality
Instructional Design
- EMEA Reporter: Keri Facer and Rethinking Education for an Unpredictable World
- Articulate Launches Storyline
- Beginning Instructional Authoring: Getting Good Scenario Content from SMEs
- Massive Open Online Courses: Setting Up (StartToMOOC, Part 1)
- Just One Question: Jeff Berk on Justifying Expensive Learning Initiatives
- Marc My Words: A Salute to ISPI on Its 50th Anniversary
Social Media
- Massive Open Online Courses: Setting Up (StartToMOOC, Part 1)
- The Human Factor: Moderators in a Creative Online Community
- Social Learning Platform Curatr Releases Version 2.0
- Designing Learning for “When Things Go Wrong”
- Kenexa Agrees To Acquire OutStart
- Fundamentals of Social Media Support for Learning









