by Jessica Athey
It's challenging to minimize the number of authoring tools required for e-Learning production and to streamline the process, especially for a team when not all of them have skills in Flash, graphics, and design. Lectora Inspire™ provides an integrated suite of tools to overcome these challenges.
by Temple Smolen
From 2009 to 2010, the average budget reported by managers who are members of The eLearning Guild grew by 13.7%. How does yours compare to the average?
by Bill Brandon
Representatives from the most influential standards organizations in the e-Learning industry will meet September 7 and 8, 2010, to discuss harmonization issues of the various Computer Managed Instruction (CMI) specifications.
by Fred Nickols
Many professional specialists would like “a seat at the table” – that is, have a bigger say in important business decisions. But are they really prepared to sit at the table? And maybe, just maybe, if they knew what sitting at that table involved and what would be required of them, they really wouldn’t want such a seat. You be the judge...
by Sesh Kumar
While educators struggle with new terms like “coursecasting” and “tweetup,” the mobile generation has begun to flex opposing digits in ways that will enable another dramatic leap forward for learning.
by Mary Arnold
Have you ever thought of social learning platforms as knowledge management tools – ways to store an organization’s knowledge so it can be tapped as needed? Could knowledge management be mentoring with a new name? Here is a brief collection of ways to use social learning platforms to promote sharing of knowledge and experience, to give guidance to those who need it, and to get a better ROI.
by Ben Betts
As we find out how learning happens, and how technology can support learning, some interesting hybrids (mash-ups?) are appearing. Four ideas dominate: informal learning, social learning, mobile learning, and games-based learning. This week’s feature looks at how a team in England is putting these together, plus features to motivate learners. The result: a very different way of learning.
by Anne Derryberry
Social gaming seems to be a rapidly growing opportunity for the learning sector. Underscoring this is the acquisition by a developer of serious games and mobile learning solutions of a pioneer in creating compelling interactive experiences. Here’s a look at where serious games are headed, and at the potential for reusable platforms and content that is as fresh as this morning’s news.
by Brian Taliesin
Mobile learning is a new frontier of business productivity, with truly compelling potential benefits, and some real challenges to adoption. Here is a five-step process for driving the successful design, development, and management of your mLearning initiatives.
by Marc Rosenberg
One of the most important things we in e-Learning today can do for the generations to come is to support effective use of technology in primary and secondary education. For the past several months, Anne Derryberry has written about her experiences as a volunteer in her local high school. Now Marc shows you eight more ways you can make a difference in your local schools.
Advertise Here
Advertise Here
Advertise Here
You need to upgrade your Flash Player
This interactive requires Flash Player version 7 or higher.

