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by Veronica Yan, Morris Davis

Certain “desirably difficult” conditions of learning that more actively and effortfully engage learners lead to better long-term learning. In other words, training that makes learning difficult is more effective. Does that seem shocking to you? Read this article to find out why the common wisdom that says you should make eLearning easy is wrong, and to learn what “desirably difficult” entails.

Feature   |   July 25, 2016
2    0

by Mark Lassoff

Screencasts—digital video recordings of computer screens, often with audio narration or added video of an instructor—have been a staple for teaching developers and software users. But many screencasts are ineffective or even counterproductive because of poor planning and execution. Here are eight common faults of screencasts, with ways to improve the quality of your productions.

Column   |   July 21, 2016
12    1

by Sharon Vipond

Guild Research has released a new white paper that addresses common myths and misconceptions of gamification and will help you present your gamified learning proposals. This article gives you an overview of the white paper and the key points in it.

Research   |   July 20, 2016
5    0

by JD Dillon

Skepticism. Doubt. Snap judgment. One of these is not like the others. Skepticism can be a healthy means of suspending judgment, as long as impartial investigation follows. Doubt can be a natural response to risk, and it can be overcome. But snap judgment, if a habit, may do more harm than good. If you’re vulnerable to that habit, here are five practical ways to overcome it.

Column   |   July 19, 2016
5    0

by Jeff Batt

Here’s another takeaway from The eLearning Guild’s FocusOn Learning Conference & Expo: What if your digital learning could adapt, adjust, read, and assess the needs of each of your “digital students,” then serve up a personalized course specific to each of them based on their personal learning history? We already have the technology to do this. This article explains the concept and what’s needed.

Feature   |   July 18, 2016
25    2

by John Parsons

TruScribe’s Whiteboard Animation Software provides a new DIY tool for creating original training videos at a reasonable cost.

Review   |   July 14, 2016
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by Doreen Lorenzo

This is the first of a number of short interviews with leaders in learning and development (L&D) about their approaches for creating effective learning, and about the technologies they are adopting to deliver it. Catriona Moriarty answers questions about the changing culture of work today, how L&D fits within the energy technology provider where she works, and about leveraging virtual reality.

Interview   |   July 13, 2016
6    0

by News Editor

JoomlaLMS, a leading provider of learning management software for Joomla! CMS, this week announced the release of a mobile application for Android and iOS.

News   |   July 13, 2016
5    0

by Marc Rosenberg

Last month, Marc looked at the importance of content curation and the consequences of ignoring it. This month, he outlines seven approaches to actually getting curation done—from culling to crowdsourcing, to algorithms and analytics, to syndication (and more)—and the factors to consider in selecting or combining the methods.

Column   |   July 12, 2016
6    0

by David James

One view of learning involves using a range of methods to support knowledge and skill recall at a later date, when they may help an employee deal with situations on the job. Technology now provides us with the ability to support everyday performance on demand and “on the go” by embedding learning into the workflow, using digital resources. Here are four principles that support that goal.

Feature   |   July 11, 2016
17    0