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Harbinger Raptivity: Packaged Interactivity

“Raptivity certainly has a place in almost any e-Learning shop. The cost is reasonable considering the wealth of interactions provided. The fact that you can quickly and easily create so many different types of interactions and use them in so many venues makes Raptivity an easy choice. While there are improvements I would like to see in future versions, and not just more interaction types, I see no reason to wait to use Raptivity.”

This is the second of a series of articles on specific tools that are in use in the e-Learning industry. For a quick introduction to the series, please see the first article http://www.learningsolutionsmag.com/articles/420/tool-overview-questionmark-perception

Raptivity is the main product offering from Harbinger Knowledge Products Inc. It allows you to create over 225 types of interactions, each of which can be customized to a good degree using a built-in wizard and a parameters table.

Each interaction is published as a Flash SWF file so that you can play it independently or so that you can insert it into any authoring environment that accepts SWF files. You don’t use Raptivity to build whole courses; rather, you build rich interactivity with it, one interaction at a time.

Unless you plan on delivering interactions singly, such as you might in a classroom or as part of a website, you will need an authoring platform to create your courses. You can then use Raptivity to enrich your courses by providing higher levels of interactivity than are possible or that are not as easy to create in your authoring tool.

First released in 2005, Raptivity is now up to version 5.5. This follows the trend of most good software packages of having a major release about once a year. It requires Windows XP or later and .NET Framework 2.0 (which you can download for free from http://microsoft.com). There are no versions of Raptivity for OS X or Linux.

Raptivity packs

Raptivity has an essential set of interactions and a number of packs, which you purchase separately. You must start with Raptivity Essential if you wish to install any of the Raptivity packs. The Zest Pack costs $400 and you can buy any of the other add-on packs as you wish. The cost for all packs is about $4,000. There are no additional costs associated with Raptivity, so you can create as many interactions as you like and deliver to as many learners as you like.

Each of the packs contains a different amount of interactions. Since there are more than 230 interactions (as of version 5.5), if you purchase all the packs you may find that you never use some of the interactions. It’s normal to settle on a subset for your needs but it’s also very nice to know that there are others available to you for those rarer times when your design might vary from your standard approaches. Think of how you use your word processor. You probably only use a quarter of all its features on a regular basis but once in a while you find yourself using a feature that normally you don’t need.

In speaking with instructional designers who use Raptivity, there appears to be a general consensus that Raptivity’s biggest asset is its wealth of interactions. It makes one positively dizzy!

The interactions are broken down into the categories in Figure 1.

 

Figure 1: Raptivity interaction categories

 

Table 1 shows a breakdown of the categories contained in each pack.

Table 1: How the interactions are packaged
Essential Pack 35 interactions: Brainteasers, Presentation Aids, Interactive Diagrams, Surveys, Software Simulations, Flow Diagrams, Overview Visuals, Glossary, Miscellaneous
Standard Pack 1 35 interactions: Brainteasers, Interactive Questions, Surveys
Standard Pack 2 35 interactions: Presentation Aids, Interactive Diagrams
Standard Pack 3 35 interactions: Software Simulations, Flow Diagrams, Overview Visuals
Booster Pack 1 35 interactions: Games, Soft Skills Simulations, Learning Aids
Games TurboPack 10 interactions: Television, Mini, Fun Learning
Videos TurboPack 10 interactions (one category)
Simulations TurboPack 12 interactions: Immersive Learning, Guided Adaptive, Explorative Branching, Whiteboard
3D TurboPack 6 interactions: 3D Objects, Virtual World
MindPlay TurboPack 6 interactions: Games Shows, Strategy Games
WordPlay TurboPack 6 interactions: Crosswords, Letter Games
Zest Pack 12 interactions: Encourage Exploration, Reinforce Learning, Test Knowledge, Get Feedback, Provide Ready Reference
Active Learning Pack 6 interactions: Scenario-Based Learning, Activity-Based Learning

 

Using Raptivity

We should start with a basic question: do I need to be a programmer to use Raptivity? The answer is decidedly no. There is no scripting or programming involved.

Second question: do I need to be an instructional designer? The answer here is a little more complicated. The more you know about instructional design, the better use you’ll make of Raptivity’s interactions. Just as is true of any tool, Raptivity can deliver any instructional design, including awful instructional design. In other words, if you choose interactions based just on what you think is cool or based on how pretty an interaction is, you will probably end up with some pretty bad e-Learning as a result.

Knowing good instructional design means that you will focus on your audience and content needs and then choose the best interactions to meet those needs. Therefore, don’t expect to hand Raptivity (or any tool) to someone not well-versed in instructional design and expect miracles. The results might be pretty but not help learners in the least. In the hands of a good instructional designer, though, Raptivity can help raise one’s design to higher levels and help learners learn more quickly.

Each interaction uses a wizard to get you started. You enter the text and load the media that you need to include. The wizard is pretty much the same for each interaction, which means that once you get the hang of a wizard (which doesn’t take long), you’ll find the approach used for the others is pretty similar. There is also a Detailed Customization option which lets you further fine-tune any given interaction in the interaction editor using parameter tables. Don’t worry – it’s all pretty easy.

The resulting interactions are attractive and can be very sound instructionally. (See Figure 2.)

 


Figure 2: Interactions in Raptivity can be visually attractive and instructionally sound.

 

Accessibility

If you need to deliver interactivity that is Section 508 compliant, note that not all Raptivity interactions are compliant. However, over 30 of them are. Most of them are in the Essential pack but there are a few in other packs. (See Table 2, below.)

 

Table 2:Section 508 compliant interactions in Raptivity
Essential Pack

Analogous Pair with fixed attempts
Branching Question – Adaptive Type
Build Up Roll Over
Classification Exercise with Timed Options
Concentric Circles with Callouts – Advanced
Create a Tree
Diagram Custom Highlight – Advanced
FAQ – Advanced
Flow Chart Presentation with Audio – Advanced
Generalized Survey – Advanced
Glossary
Glossary – Tab Style
Hub and Spokes – Advanced
Jigsaw Puzzle – Advanced
Rollover Word Definitions
Search Box
Show and Tell
Smile Sheet – Advanced
Survey with Percentage Rating Scale
Survey with Two-Point Rating Scale
Wild Cards – Time bound

Standard Pack 1

Advanced Descriptive Survey

Standard Pack 2

Advanced Hub and Spokes Practice
Animated List Display
Sequenced Layers
Sequenced Layers Practice
Sequenced Steps Practice
Triarchic Venn diagram

Standard Pack 3

Multilevel Cycle
Advanced Descriptive Survey

 


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Hi, all,

Thank you for reading my article. I have one more customer review to add, from John Hart of Marriott.

1. Please briefly describe your organization.

Marriott International is the world's leading lodging company with close to 20 brands in nearly 70 countries at over 3300 managed and franchised hotels. Training at Marriott is divided between a recently establish global Center of Expertise (COE) and the various functional disciplines (e.g. IT, Finance, Lodging, and Sales & Marketing).

I am a Director of Learning within the Global Learning & Development COE. The IT function is my internal client. I support their overall learning needs with an emphasis on leadership, soft skills, strategic projects, and technology training. I also am responsible for the enterprise needs with respect to desktop applications (e.g. browser, OS, and Office products).

2. Do you design and develop all your e-learning in-house?

No. We use a variety of resources depending upon availability, demand, and skills. We have a number of professional course designers, a deep bench of learning professionals with eLearning development as a growing skill set, we leverage consultants, we contract with various vendors both on an ongoing basis and for boutique needs.

3. What tools beside Raptivity do you use in your organization?

For eLearning development we use the Adobe eLearning Suite (e.g. Captivate), the Articulate suite, and Camtasia. One of our functions also uses SmartBuilder.

3a. Of these, which do you use directly with Raptivity?

We have just acquired Raptivity at the end of last year and are familiarizing ourselves with it. We have brought together 9 learning professionals at all levels from across the different learning functions to analyze the tool. We anticipate using it with Captivate and Articulate.

3b. How easy to you think it is to integrate Raptivity with other tools?

It appears fairly simple. Our biggest concern is how successful it will be with integrating with our LMS. Will it cause settings to change and will that be a painful discovery process for us?

4. Describe the ways in which you use Raptivity.

We are meeting together to share ideas and have set up jam sessions to tackle development collaboratively. We will generate various training modules to test on the LMS.

4a. How many copies of Raptivity do you use in-house?
Nine copies.

4b. How long have you been using Raptivity?
Since January.

4c. Which version of Raptivity do you use?
We purchased the most recent version.

4d. Which packs have you purchased?
We purchased the Himalaya pack.

5. What do you consider Raptivity's strengths?

Reusable interactions.

6. What do you consider Raptivity's weaknesses?

A. Needs to support a workflow process (e.g. No easy review process for SMEs and sponsors to examine/comment on the interactions).

B. Needs to support a learning enterprise (e.g. Needs to allow 20+ global templates for us to apply to interactions, not just 1).

C. Numerous enterprise pricing considerations do not appear to have been put into place (e.g. if you don't buy 10 licenses immediately, but buy the 10th+ at some later date, will that then enable enterprise licensing - they didn't have a clear answer on that nor on several other related enterprise pricing constructs).

7. Do you consider Raptivity's pricing fair, too high, or should be higher for its value?

Steeply discounted end of year price was fair.

8. What has been your experience with Harbinger's Raptivity's technical support?

Good customer service orientation. Not familiar with enterprise concepts and related needs, so asking for product features related to those needs often are difficult for them to comprehend. Otherwise we have had quick, polite, and useful responses.

9. What other thoughts would you like to include?

e-Learning development has become more like full-fledged software development. Reusable code has been critical to developing quality applications at competitive prices. Reusable learning interactions as in Raptivity are valuable for those same reasons. This approach is going to become even more prevalent over time within Learning and so a number of us at Marriott decided it was time to begin developing our skill set in this area.

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