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Tandem Learning Launches Looking Glass® Game Engine at DevLearn|10

by Learning Solutions Staff

November 3, 2010

News

by Learning Solutions Staff

November 3, 2010

“Looking Glass® can be a great addition for organizations who want to create a customized gaming experience for their training needs or even as a way of enhancing existing training with a gaming overlay,” said Jedd Gold, President of Tandem Learning.

Tandem Learning today announced the official launch of its Looking Glass® Game Engine. The competitive game engine is the platform for an Alternate Reality Game (ARG) called Dr. Strangelearn’s Learning Laboratory at The eLearning Guild’s DevLearn conference.

The Looking Glass® Engine is a customizable gaming engine that integrates scoring, leaderboards, team creation, live chat, polls, assessments, discussion boards, and more with a full back end tracking and reporting tool. The engine has the capacity for customization with additional features and graphics based on the need of each individual game. Tandem Learning licenses the engine as well as develops customized gaming experiences.

“Looking Glass® can be a great addition for organizations who want to create a customized gaming experience for their training needs or even as a way of enhancing existing training with a gaming overlay,” said Jedd Gold, President of Tandem Learning.

Tandem Learning brings expertise in experiential learning design, game design, and technology to organizations looking to improve employee performance. The company’s solutions provide learners with authentic practice, engaging storylines, and competitive and collaborative opportunities to create compelling experiences that have a direct impact on performance improvement. To learn more about Tandem Learning, visit them in the Learning Solutions Expo or online at www.tandem-learning.com.


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