Mayra Aixa Villar is a freelance
eLearning/mLearning consultant and instructional designer. She is also an
independent researcher at Universidad Nacional de Cuyo, Mendoza, Argentina,
where she has recently completed her M.A. program in Applied Linguistics. Her
nine-year career in education and her research skills allow her to design
creative and practical learning and documentation solutions. She loves
exploring new technologies, sketching UIs, and finding real-world applications
based on instructional theories.
Mobile users, as a group, display three different mindsets; game designers need to be aware of these
mindsets and to cater to them. Fortunately, there are best practices to help you do this. Here are some
considerations that can guide you through the process of creating mobile-enabled games.
Long-standing ways of teaching and learning are challenged by more dynamic and collaborative ways of
finding and exchanging context-relevant information. We need to start thinking beyond the traditional
courses and educational environments. How can designers leverage social interactions and uniquely
experiences to better support learning? Here are some ideas from around the world.
Recent research challenges the assumption that games are not an appropriate channel for learning. By focusing on delivering the necessary experience, designers can produce meaningful, engaging eLearning as games. Here are guidelines to effective mechanics, story, aesthetics, and technology selection that support contextualized practice, invitation to action, and self-assessment of decisions.
One of the challenges in mobile learning application development is breaking away from the default interfaces that we have used for years in desktop eLearning. Prototyping tools can assist designers in figuring out what really works on a mobile device. Read in this article about one such tool and the way the author uses it!