Karl M. Kapp, Ed.D., is a scholar, writer and expert on the convergence of learning, technology and business operations. Karl is a professor of instructional technology at Bloomsburg University in Bloomsburg, PA. Karl teaches graduate level courses including "Instructional Game Design". He is a Co-Principle Investigator on a National Science Foundation (NSF) grant titled “Simulation and Modeling in Technology Education (SMTE).” The goal of the grant is to develop a 3D interactive video game to teach middle school student’s math, science and engineering concepts. His latest book is called The Gamification of Learning and Instruction. In the book, Karl explores the research and theoretical foundations behind effective game-based learning. He examines everything from variable reward schedules to the use of avatars to the use of games to teach pro-social behaviors.
Women in eLearning: Micro-inequities Add Up to Macro-inequities November 19, 2015
“Micro-inequities” are our small everyday phrases and actions that, mostly unintentionally, tend to devalue people. Over time these add up and result in oppression and discrimination against certain types or classes of people. This phenomenon has been responsible for much of the content of this series on women in eLearning. How can we achieve equity in our field? You might not expect the answer.
The Gamification of mLearning (Part 3 of 3) September 25, 2013
Cricket Communications was seeking improved and more innovative ways to reach the sales professionals working in its retail locations by introducing mobile-enabled learning games to their existing platform. Here is the story of their highly successful gamification initiative!
The Gamification of Sales Force Training September 4, 2013
One of the struggles learning and development organizations have is keeping their sales forces up-to-date on new products and new product functionality. However, continually bombarding a sales force with online or stand-up courses can become burdensome. Here’s how Scott Thomas, director of product enablement for ExactTarget, approached this quandary.
In spite of a robust store-level safety and loss prevention awareness program, employees were not retaining or operationalizing the learning. With over 19,000 employees undergoing the training, it was becoming important for Pep Boys to find a way to make the learning stick over a longer period. The answer may surprise you: games. Read about how they did it.
Once Again, Games Can and Do Teach! March 4, 2013
In a recent article in Learning Solutions Magazine, “Why Games Don’t Teach,” Ruth Clark says it’s “not that games can’t teach, but that advocating games as a main or even frequent instructional strategy is misleading.” Karl Kapp disagrees and offers this counterpoint, including evidence from research showing that games are effective teachers.