Clark N. Quinn, Ph.D., is a passionate advocate for the potential of technology to facilitate learning and performance. His work has been at the cutting edge in areas such as adaptive, mobile, and performance support systems. With a particular focus on learning, he has designed and developed innovative solutions for community agencies, schools, industry, and government. The author of Engaging Learning: Designing e-Learning Simulation Games, Clark has led the design of award-winning online content, educational computer games, and more.
Also a recognized scholar, Clark has an extensive publication record andnumerous invited presentations and keynotes at national and internationalconferences. He has held academic positions at the University of New SouthWales, the University of Pittsburgh's Learning Research and DevelopmentCenter, and San Diego State University's Center for Research in Mathematicsand Science Education. Clark received his doctorate in applied cognitive sci-ence from the University of California, San Diego, after working for Design-Ware, an early educational game software company.
Articles by Clark N. Quinn
Rethinking e-Learning
(4/28/10)Advances in technology have provided new capabilities for learning, while spaced practice, social learning, meta-learning, and distributed cognition have given us alternative ways to support learning. The combination allows us to envision and deliver a richer learning experience that leads to persistent change in abilities – and persistent change in ability to do is our actual goal.
Social Networking: Bridging Formal and Informal Learning
(2/23/09)The growth of social networking applications attracts attention from e-Learning designers and developers. The application of social networking to informal learning is obvious, but its role in formal learning is not clear. Reframe the question: What needs for social support are not being met in formal learning applications?
480 x 320 is the New 1024 x 768
(6/30/08)One of the biggest challenges for those who want to play in the m-Learning arena is simply knowing how to deliver interactivity. We have a plethora of competing devices, operating systems, and screen sizes, and no clear winners. The answer may be simpler than you think, as this column illustrates.
Making It Matter to the Learner: e-Motional e-Learning
(4/3/06)Why is it so difficult to engage learners in the learning experience? Maybe our designs are missing key ingredients that could make learners care about the experience. This article reviews what we know about the non-cognitive elements of learning, and suggests how you can hook the learner, relieve anxieties as you set expectations about content, and design emotionally engaging experiences.
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