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by Robert Gadd

June 9, 2010

Mobile learning is still getting its feet on the ground, but there are already many misconceptions about what it is and what you can or cannot do with it. Here are eight myths that you often hear, and some expert information to the contrary.

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by Jane Bozarth

June 8, 2010

Good practice in instructional design means being aware of cognitive overload and avoiding it – in other words, not giving learners more than they can handle, and certainly not more than they will use. This month, Jane gives you a strategy (and a visualization!) for dealing with the desire to include everything and the kitchen sink in your e-Learning design.

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by Joe Ganci

June 7, 2010

Seven industry experts who will speak at mLearnCon in San Diego next week, answer three simple questions about mobile learning (mLearning): What are the obstacles to practical delivery of learning via mobile devices? What will it take to solve these problems? When do you think this will happen? If you create or manage online learning in your organization, you must read their replies.

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by Jane Bozarth

June 2, 2010

“I wish that the ‘e-Learning’ business had started with this book … before online training as an industry managed to replicate the very worst elements of the traditional classroom experience. I wish this book as a starter gift: a new person starting with this would not accept flying lines of text supported by word-for-word narration as anything resembling a learning experience.”

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by Anne Derryberry

May 25, 2010

“After a few disappointing weeks of limited interest or participation by students and rumbling frustration on Ms. L.’s part, I suggested we take part of a class session to get feedback from the students. We got an earful of useful input.”

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by Stephan Burdick

May 24, 2010

When you get design right, the signs are everywhere – your learners are engaged with your materials from the beginning, test scores are high, and retention and performance are measurably improved. Making that all-important connection with your learners does not happen by accident. Here are 12 principles that will help avoid the hazards that can appear after content publication.

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by Mary Arnold

May 18, 2010

Real-world meetings and classrooms require ground rules and good classroom management or facilitation skills. The Web 2.0 learning environment also needs to provide guidance and facilitation for learners, and this is part of the instructional designer’s job. Here are three questions that can help you stay on course as you work to establish a collaborative learning environment.

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by Marc Rosenberg

May 11, 2010

The iPad has done an admirable job of capturing the imaginations of many of us (not to mention the cash of a million buyers – so far). But is it a game changer for learning?

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by Stephen Haskin

May 10, 2010

Last week, Steve exposed five common myths about e-Learning. This week, he offers five more, beginning with the most pervasive myth of all.

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by Robert Gadd

May 5, 2010

Many organizations are considering mobile learning, and most are being cautious in their implementation. A wise approach is to conduct a pilot program to test the waters and to identify issues that may affect success in the particular organization or market. Here are five points to consider that will help you better plan, deploy, and evaluate the results of your first mobile pilot.

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