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by Will Thalheimer

August 18, 2008

"Evaluating the effectiveness of e-Learning 1.0 has always been a challenge, and one which we have not always handled well. Now we have e-Learning 2.0, with its bottom-up, decentralized, user-generated approach to learning. How can we show the value of what we are doing with this new approach, and how can we avoid doing harm?"

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by Shevy Levy, Jim Yupangco

August 11, 2008

Web 2.0 technology brings many new pathways for learning, especially for collaboration. Yet, for all its promise, organizations have been slow to adopt social learning. Two highly-experienced e-Learning designers and developers bring you a review of the foundations of what we are beginning to call “Learning 2.0,” and best practices for overcoming obstacles to its implementation.

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by Robert Gadd

July 21, 2008

Sales training organization Sales Quenchers decided to deliver its just-in-time reference and teaching materials via the one device that every sales person has mastered: the mobile phone. This week, learn about the benefits for the company and its customers, how Sales Quenchers selected a platform, and the measurable results and outcomes, including costs and implementation time.

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by Judy Brown, David Metcalf, David Rogers

July 14, 2008

With the advent of mobile phones that can determine their location, scan and read bar codes, run software, and easily connect to the Web and to other mobile phones via the Internet cloud, new location-based learning strategies are just around the corner. Three leading experts in this area offer a brief overview of the technology, what’s possible now, and what will soon be available.

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by Ellen Wagner

June 30, 2008

Discussion of Mobile Learning (m-Learning) has been going on for almost ten years, and we only now seem to be approaching actual deployment. However, there are still some barriers. An industry expert presents a summary of what it will take to bring m-Learning to real life.

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by Graham Jack

June 23, 2008

E-Learning producers continually search for methods that will speed up development and hold down costs. One such method, with a long history of success, involves the use of templates: re-usable models for content and for programming. However, even though templates work, there are challenges to their use. This article outlines the challenges and shows you what to do about them!

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by Marisa Dodson

June 16, 2008

Few environments are tougher to do training in than auto dealerships. Every minute sitting in class is a lost sales opportunity, another minute added to turnaround time for repairs, a lost chance to serve customers. Learn how one dealership combined video and e-Learning to solve these problems, with measurable improvements to results. Even if you are in a different industry, you should read this!

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by Heather Brooks

June 9, 2008

Deciding which technologies and which products to acquire for e-Learning is becoming more difficult as the number of choices increases. In addition, the cost of making mistakes in the selection process is also rising. Walk through the top ten mistakes, and gain a step-by-step strategy for avoiding or dealing with them. Don't miss this article!

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by Kevin Wilcoxon

May 19, 2008

Effective e-Learning design practices must do more than just package content for delivery. They must result in products that get, and keep, the learner's attention, while also facilitating strengthened processing and memory – learning. Doing this well requires some knowledge of the way the brain works, and this article helps you connect knowledge about brain function to what you already know.

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by Tim Martin

May 12, 2008

Video is the original rapid technology for supporting learning. As video becomes easier to produce, more common on the Web, and more available via high-speed connections, e-Learning designers must become skilled in its use. A visual medium, video has its own vocabulary and syntax, and learners already know how to interpret it. Designers, unfortunately, continue to use design models based on text.

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