by Joe Ganci
Adobe changed the user interface for Captivate as part of the new version 8. This is great for new users, but experienced users who just want to get to work may find the additional clicking required an inconvenience. Here’s how to set the interface up your way and lock it in.
For many companies, the first step towards mLearning may consist of adapting or repackaging existing instructor-led or online learning for delivery on mobile devices. This is not the best approach to mLearning. However, if you are committed to re-using or re-purposing existing content, here are 10 tips to guide you.
As the learning ecosystem expands, designers of technology-enabled learning must support delivery across a wide range of devices, operating systems, browsers, screen sizes, and resolutions. The key to this complex work is responsive design. Here is a collection of expert tips to help you make engaging experiences for your learners!
Take advantage of endorphins by adding games to your online courses! When designed correctly, games and gamification are very successful in engaging people and motivating them to change behaviors. Here are four tips to get those endorphins flowing in your learners’ brains.
One of the routine tasks that instructional designers must perform is converting or repurposing content. This can be time-consuming, confusing, and sometimes frustrating. However, there is a simple way to lay out the work required—using a template. This tip just may reduce your stress!
Given the task of creating eLearning that teaches “soft skills”—sales, coaching, and leadership are examples–it’s tempting to try to pack as much information as possible into a module. There’s a better, research-supported way to approach this kind of design challenge and shrink workplace learning to a manageable size. Read about it here.
Global expansion presents an exciting new challenge for professionals with a role in developing training and eLearning materials for an increasingly multicultural workforce. But just how do you plan for globalization? Here’s a four-step process to help you make a great first impression with users around the world, roll out multiple programs quickly—and stay on track with your budget.
by Nancy Hill
Things go wrong every day, there’s seldom enough hard data to figure out exactly where or how they went wrong, and the content owners never want to allow the instructional designer enough time to analyze the problem and craft a solution for it. Sound familiar? These five practical tips can get you started on an informed design that addresses real problems in an imperfect world.
Instructional designers interview subject matter experts as part of the front-end analysis stage of design and while planning and creating instruction and performance support materials. The quality of these interviews can determine the quality of the results, so here are some valuable tips for planning, conducting, and following up on your time with the experts!
The final three steps in Conrad Gottfredson’s AGILE instructional design methodology (iterate and implement, leverage, and evaluate) provide context and prioritization for creating workable learning solutions; for integrating technology, people, and research in our performance-support efforts; and for designing the ways we measure the business impact of what we do.