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by Jennifer Neibert

The final three steps in Conrad Gottfredson’s AGILE instructional design methodology (iterate and implement, leverage, and evaluate) provide context and prioritization for creating workable learning solutions; for integrating technology, people, and research in our performance-support efforts; and for designing the ways we measure the business impact of what we do.

Tip   |   February 6, 2014
13    2

by Tracy Bissette

What’s the difference between an instructional designer (ID) and a lead or senior instructional designer? It’s more than simply having more knowledge of design principles and learning theory! The critical factors are all about business. Here are some tips on developing these business skills, specifically as they pertain to instructional design.

Tip   |   February 5, 2014
35    0

by Stephen Haskin

The Consumer Electronics Show 2014 once again featured a lot of devices that eLearning producers can use to enhance and extend their capability. Here is a rundown of the video hardware that will probably be of most interest to our readers.

Tip   |   January 29, 2014
5    0

by Gary Lipkowitz

A video script is more than narration; it also sets the style and direction for the entire presentation and orchestrates the other elements of the production. Here are five ways to avoid potential pitfalls that could otherwise prove hazardous to your production!

Tip   |   January 8, 2014
14    0

by Stephanie Ivec

Most people learn about their jobs informally, from colleagues and mentors, and by observing (or asking) more experienced employees. Learn here about two key types of informal learning, and how a central knowledge hub can encourage unofficial, unscheduled, and impromptu learning, while making it available to the entire organization—without killing it by making it formal.

Tip   |   December 17, 2013
36    1

by Stacy Friedman

How can an instructional designer deal with the mass of content available online today? There’s too much information pouring in on us every day to remember it when we are searching for examples, and there’s no practical way to keep a mental catalog of all those details. Content curation is the answer, and here are some tips on the subject, tailored to your needs as an ID!

Tip   |   November 27, 2013
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by Jeremy Vest

Do you need to learn a new skill, or do you have some expertise in a subject that you would like to teach others? Helpouts is a new service from Google that provides a video chat facility so you can do either. Learn how to use Helpouts here!

Tip   |   November 21, 2013
19    1

by Shawn Scivally

To build games using Storyline as the authoring tool, you need to understand how to use variables and conditions. This tip explains what variables and conditions are, how to use them, and how to set them up in Storyline.

Tip   |   November 20, 2013
45    0

by Jennifer Neibert

The first two steps of AGILE instructional design (align and get set) identify and validate business performance needs and define requirements for learning and performance interventions. And with two systematic approaches (rapid task analysis and critical skills analysis), you can scope performance and rate the impact of failure to ensure your solutions best meet your learners’ needs.

Tip   |   November 6, 2013
21    1

by Pooja Jaisingh

A key aspect of the early intervention effort is identifying students at highest risk of dropping out and providing them with timely remedial teaching. For this, we need an early warning system to identify low performers in the class—and provide more focused attention—while still managing a large distributed class. Here’s how to do this using learning analytics in Adobe Presenter 9.

Tip   |   October 17, 2013
14    0