by Patti Shank
Instructional designers often need to have reliable data about how people do things, but no data exists. When this happens, designers can take a chance and go with their gut, or they can do actual research. But formal research is hard and it is expensive. A better answer sometimes may be to collect observations using crowdsourcing. This month, learn how to do effective crowdsourcing.
by Mayra Villar
Developers often have no way to know about the environment where users will display their content. “How can I optimize my content for the various devices that access it?” has been difficult to answer. In this article, Mayra Villar explores features of Adobe Edge Animate that allow for flexibility, portability, and continuity of content regardless of the information-access environment.
by Bill Brandon
In this interview, Peter Phillips, CEO of Unicorn Training Group, offers his insights into the business benefits of mobile learning, particularly for continuing professional development. He discusses what drives adoption of mobile learning, what impedes adoption, and what to do about change management.
Many designers think about mobile learning content in a similar way to eLearning content. They neglect to consider the mobile usage contexts, and so the projects meet with marginal success or they fail. The key to successful mLearning is in understanding context. Here are some sample use cases and user stories, with suggestions for your next development project.
Is your organization thriving … or are you merely surviving? And for those times when mobile learning is the perfect complement to your existing strategies, how can you take full advantage of its possibilities? This article takes a high-level look at the impact of mobile, data trends, and an organization’s learning culture to give today’s executives plenty of food for thought.
by Patti Shank
The eLearning Guild has completed an important study of how people interact with mobile devices. If you design mobile apps for eLearning, this study will help you design better: minimum sizes of text for various mobile devices, preferences for touching different devices, designing for keyboards, design differences for phones, phablets, small tablets, and large tablets, and much more.
by News Editor
Powerful new Mindflash online business-training software analyzes learner facial expressions and body language, aggregates precise measurements of groups of trainees, and generates an average “Engagement Score,” without revealing the identity of any individual. Course designers can use this formative data to evaluate effectiveness and identify opportunities for course improvement. Details here.
BYOD (bring your own device) policies are beginning to transform the way many organizations distribute information and provide training and support. Here are some key guidelines and words of caution for training and development groups dealing with the challenges of mobile-device acceptance.
by Mark Lassoff
There are almost endless choices when it comes to screen size, resolution, and screen quality. For mobile learning and performance support, screen design used to be easy—iPhone or iPad. However, Android is now the top mobile OS, and there are now over 30 combinations of screen size and resolution. This tutorial shows how to use HTML and CSS to deliver a solution: responsive design.