by Anne Derryberry
Curation – the aggregation, synthesis, analysis, interpretation, and reporting of content – is a growing role in e-Learning. Anne offers her thoughts on the expansion of data, and what it means for us and for our learners.
by Carmen Taran
When we move learning from one medium to another, it is tempting to do it the easy way: scrape the old content and dump it into the new format. Unfortunately, this creates more problems than it solves, especially in the interface. Here are the five questions to ask, with illustrated answers.
by Ryan Tracey
Informal learning today is a lot like the old saying about the weather: everybody talks about it, but nobody knows what to do about it. Here’s an approach to creation of an environment that will support both formal and informal processes.
by Marc Rosenberg
Marc’s wish list for the New Year. How many of these are on all our lists?
by Alicia Sanchez
The Defense Acquisition University in the U.S. is launching a gaming portal today. While this was an obvious move, it required strategy. This week’s spotlight explains how and why DAU is taking this step.
by Anne Derryberry
Gamification – adding game elements to applications for business and education – is a hot trend. But does this dumb down the transformative nature of games? Anne examines the question.
by Sesh Kumar
The iPad continues to draw attention and to drive change in mobile computing. Here is a summary of its specific benefits for education.
by Bill Brandon
Representatives from the most influential standards organizations in the e-Learning industry will meet September 7 and 8, 2010, to discuss harmonization issues of the various Computer Managed Instruction (CMI) specifications.
by Ben Betts
As we find out how learning happens, and how technology can support learning, some interesting hybrids (mash-ups?) are appearing. Four ideas dominate: informal learning, social learning, mobile learning, and games-based learning. This week’s feature looks at how a team in England is putting these together, plus features to motivate learners. The result: a very different way of learning.
by Anne Derryberry
Social gaming seems to be a rapidly growing opportunity for the learning sector. Underscoring this is the acquisition by a developer of serious games and mobile learning solutions of a pioneer in creating compelling interactive experiences. Here’s a look at where serious games are headed, and at the potential for reusable platforms and content that is as fresh as this morning’s news.

