by Jordan Opel
The future of every nation lies in its educational system and how well that system prepares students for success in science, technology, engineering, and math. Nowhere is that more true than in the United States, which lags the rest of the developing world in these fields. Here is a quick look at what is at stake, not only for the US, but for every nation.
by Ben Muzzell
As the demand for onboarding and training grows and training budgets shrink, many training organizations are in a bind, unable to afford to do what they should do. Is there an answer? One viable, but unexpected, route is to empower employees to be creators and curators of learning content. Here’s how that works.
by Ben Muzzell
When do you begin training a new employee? How do you go about new hire orientation? Mobile technology and eLearning open up the critical period between the moment you inform someone they are hired and the moment they arrive for their first day on the job— the days from “Yes to Desk.” Make it a key part of your onboarding process; this article offers tips on how to do it.
by David Kelly
Dr. Tyson will keynote The eLearning Guild’s DevLearn 2014 Conference and Expo October 29 – 31 in Las Vegas. In this interview, he previews some of his thoughts on how learning is changing, the role of education, and how technology is contributing to both.
When you really think about it, it is strange that businesses continue to rely on learning metrics that merely indicate whether an individual completed and passed, completed and failed, or did not complete training. Analytics provide boundless opportunities for us to collect and use much more meaningful data. Here is the basic information you need in order to get started!
Learning analytics—the measurement, compilation, and analysis of data for the purpose of optimizing learning outcomes—is an important part of serious game development. Analytics provides the development team with actionable insights for improving results. Here are three basic methods that game developers can use to begin collecting data!
by Art Kohn
For many instructional designers and teachers, one finding from research is so puzzling that they reject it immediately: that infusing training with strategic difficulties and challenges dramatically improves the learner’s long-term retention. Shouldn’t learning be easy? This month, Professor Kohn looks at the research and begins the discussion of how to apply it.
by Patti Shank
It’s easy to guess that informal learning is different when it takes place outside the influence of the training department or L&D, but how is it different when it happens outside that arena? The newest Guild research report shines a light on the differences in a way that will help you leverage informal learning in both sets of circumstances. Read the highlights here!
by Carol Leaman
Gamification is getting a lot of press these days, with promises of great improvements in learning. And while companies are citing successful employee engagement in gamified learning, the real question is whether gamification itself is a recipe for learning success, or is it just one ingredient?
by Patti Shank
When experts use the term “informal learning,” they don’t mean exactly the same thing eLearning and learning practitioners do. The latest eLearning Guild research report “Informal Learning Takes Off,” written by Jane Hart, highlights the differences as well as some innovative approaches you may want to try.