by Patti Shank
“Freedom to fail” is a critical gaming feature that players leverage in order to improve their achievement of the various goals within a game. The “do-over” provides motivation and rewards engagement, and that is one more reason why game learning can be so powerful. The eLearning Guild’s latest research report discusses this and many other facets of gaming. Here’s an introduction.
by Karl Kapp
One of the struggles learning and development organizations have is keeping their sales forces up-to-date on new products and new product functionality. However, continually bombarding a sales force with online or stand-up courses can become burdensome. Here’s how Scott Thomas, director of product enablement for ExactTarget, approached this quandary.
by Joe Ganci
Since Flash stopped being the default tool of choice for cross-platform development, eLearning producers have been looking for an alternative, and HTML5 is the usual suspect. This month, Joe talks about browser compatibility with HTML5, and he identifies development tools that support delivery to HTML5.
by Frank Nguyen
Timing is important. Even a brilliant idea, if launched at the wrong time, can take years to gain adoption and bear fruit. So it was with performance support. But now research is showing that the time is right, and here is a preview of some findings that the author will present at Performance Support Symposium 2013 (September 9 – 10 in Boston).
by Nic Laycock
Macs and iPhones in poverty-stricken, remote and deprived communities in Africa? You must be joking! But that is exactly what iSchool Africa is achieving—putting high-end hardware and all the associated apps into schools. Read this story and you will feel good the rest of the day.