Written as a follow-up to Michael Allen’s 2012 bestseller Leaving ADDIE for SAM, the recently released Leaving ADDIE for SAM Field Guide, by Richard Sites and Angel Green, is chock-full of checklists, worksheets, templates, and tools. The Field Guide is sure to become a go-to reference as you make the most of the Successive Approximation Model (SAM) in your organization.
by Bill Brandon
At mLearnCon 2014, The eLearning Guild recognized Guild members and conference attendees who have contributed their knowledge and expertise to the learning profession. Here are the names of the mLearnCon 2014 Guild Master and the winners of the 2014 mLearning DemoFest.
by News Editor
Kineo, a global leader in learning and technology, is a featured exhibitor and presenter at The eLearning Guild’s mLearnCon 2014 Mobile Learning Conference & Expo. Kineo will present two sessions to demonstrate Adapt, an open-source technology developed to alleviate design and development challenges, and to discuss common mobile-design challenges and how to overcome them.
by Carol Leaman
Gamification applied to learning is getting a lot of attention from designers, but are there any proven best practices? Here are seven “lessons learned” from millions of discrete interactions within gamified learning interactions. The big lesson: Gamification more completely engages learners. But you also need to pay attention to detail.
by Mark Lassoff
Mobile devices often have much less on-board storage than laptop and notebook computers, and mobile apps often need to interact with real-time data from online sources. These facts often apply to eLearning as well as business apps. Here’s how to take advantage of real-time data to improve your eLearning designs!
Agile project management and lean manufacturing influence many activities today. LLAMA (lot like agile methods approach) applies those two processes and instructional-design best practices to deliver effective eLearning. At the Learning Solutions 2014 Conference, we crowd-sourced ways to reduce waste in instructional design, and we present the results of that work here.
by Bill Brandon
Two years ago, Cammy Bean’s article, “The Accidental Instructional Designer,” became one of the most- read pieces we have published in the last 13 years. Now she has expanded that article into a guide that will help many others to become a happy accident. This one belongs on your shelf!
In designing interactive learning activities, there are certain basic concepts the designer should keep in mind. In addition, designers must communicate with programmers who will convert their design specifications into useful code. Here are some ideas that will help you (or your designers) deal effectively with both sets of issues.
by Art Kohn
Researchers have reported that the average attention span of American adults has dropped, possibly to even as little as five minutes. Is this due, as other researchers suggest, to changes in the human brain, brought about by modern technologies such as television and the Internet? Maybe, maybe not. Art opens a discussion of what we know about helping people pay attention.
Organizations care about documenting training completions because it is important to know who completed training and when, but documenting completion does not guarantee performance. To do that, organizations should focus on the completeness of the training itself. Here are some tips on the importance of completions, the ways they may be inconclusive, and how to make them more meaningful.