by Karl Kapp
In spite of a robust store-level safety and loss prevention awareness program, employees were not retaining or operationalizing the learning. With over 19,000 employees undergoing the training, it was becoming important for Pep Boys to find a way to make the learning stick over a longer period. The answer may surprise you: games. Read about how they did it.
MOOCs have attracted considerable attention in the last two years. There is much confusion about the MOOC formats (there are two at present), the technology, and what it takes to make a MOOC successful. This, the first of two articles, addresses these issues in a way that will inform readers in higher education as well as those in other organizational contexts.
by Nic Laycock
Change has not only brought us new technologies, it is also making possible new ways of supporting learning. In this interview with Steve Wheeler, you will hear his thoughts on aligning “the reality that our future visions are rapidly becoming our present” with new approaches to learning strategies.
Creating effective online instruction requires consideration of many factors if it is to lead learners to achieve the desired skills and knowledge. It must match the characteristics of the learners and the content and it must fit the circumstances of the learner. How is it possible to meet all these requirements? There are best practices, and this article gives a succinct summary as well as a plac
In the first part of this series on picking up someone else’s project, Joe and Jennifer provided a checklist to use before accepting the job. Now they alert you to the things you should look for in the project files, especially when the tool that created them was either Adobe Captivate or Articulate Storyline. This article could save you a lot of work!
Developing a high degree of problem-solving skill is an important function of military training from the recruit level onward. The US Air Force Squadron Officer College engages students in collaborative, context-based problem-solving challenges in a virtual-world environment. This summary will be useful to any organization wishing to improve complex interpersonal skills in its leadership team.
Millennials, people born between 1981 and 1999, are entering the workforce in strong numbers, the largest group since the Baby Boomers. Learning and development organizations ask, “What strategy does it take to reach Millennials? How do we use mobile, games, and video-based training to engage Millennials? What about the whole learner audience, not just the Millennials?” Here are some answers.
Things don’t always work out the way the instructional designer expects. There may be organizational dysfunction that the needs assessment did not discover. Unanticipated constraints appear. Here’s the story of what happened on one project, and how the designer built a blended, technology-enabled solution that brought results far beyond what the sponsors expected.
Even the best training initiatives are no match for work environments where well-trained employees cannot directly apply their learning. With insights from today’s leading performance support experts, Marc Rosenberg underscores the need for a new performance framework in a white paper from The eLearning Guild, At the Moment of Need: The Case for Performance Support.