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by Stephen Haskin

Can we really have avant-garde video in eLearning? If by avant-garde you mean innovative, you bet we can … and with good reason—to challenge and to engage learners. Here’s a quick look at making video that is outside the box, yet achieves the goal of supporting learning.

Feature   |   January 13, 2014
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by Gary Lipkowitz

A video script is more than narration; it also sets the style and direction for the entire presentation and orchestrates the other elements of the production. Here are five ways to avoid potential pitfalls that could otherwise prove hazardous to your production!

Tip   |   January 8, 2014
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by Jennifer Neibert

We’ve all had one of “those” days. You know the ones. You’ve got more items on your to-do list than hours in the day. Your eLearning budgets are shrinking by the minute. And your sanity? Where did it go? Thankfully, The eLearning Guild is here to help! With 138 Tips on Saving Time, Money & Sanity in Your eLearning—a free eBook—you’ll be back to good before you know it!

News   |   January 7, 2014
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by Julia Wilkowski

There is considerable controversy over MOOCs, and their value is still a matter for debate. However, there are examples of MOOCs that work. The question is, why? Another question is, how? The engineering education team at Google has found strategies for creating MOOCs that appear to be effective, and in this article you will find some of their “lessons learned.”

Feature   |   January 6, 2014
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by Clark Quinn

Performance support is not a new concept, but it is undergoing a renaissance; the appearance of new resources for performance support design is providing help and structure for practitioners who wish to add this important discipline to their repertoire. Gottfredson and Mosher make an excellent contribution in this regard, as you will learn in this review of their new book.

Review   |   December 26, 2013
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by Bill Brandon

Where are we, as eLearning practitioners, headed in 2014? Will our track be “the usual”? Or will it be “moving beyond business as usual”? We have more options than ever. Here are some thoughts on how to use them in the coming year.

Feature   |   December 23, 2013
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by Mayra Villar

Mobile users, as a group, display three different mindsets; game designers need to be aware of these mindsets and to cater to them. Fortunately, there are best practices to help you do this. Here are some considerations that can guide you through the process of creating mobile-enabled games.

Feature   |   December 16, 2013
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by Patti Shank

“I’m excited to be able to invite you to take part in an important and groundbreaking research project that will benefit our colleagues who are designing eLearning and performance support applications for delivery on mobile devices. But time is short! Please read this description of the project and start collecting data today!”—Patti Shank, research director, The eLearning Guild

Research   |   December 11, 2013
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by Jane Bozarth

One of the most basic, seemingly most simple, elements of instruction—giving directions—seems like it ought to be so easy. Unfortunately, “simple” often turns out to be anything but “easy.” Giving clear instructions is something of an art, and here are some resources to support mastering it.

Column   |   December 3, 2013
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by Chris Jennings

It’s great that online instruction scales to global availability, but if it doesn’t engage learners and encourage them to think critically, what’s the point? Here are five ideas for building content that takes advantage of the Internet, uses creativity to get engagement, and does what is right for the learners.

Feature   |   December 2, 2013
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