by Art Kohn
Much of what we communicate in eLearning and other kinds of teaching relies on the written word. Many instructional designers worry that learners may be poor readers and so try to “write down to their level.” Is this the right approach? Is reading ability even a problem? Or is the problem our approach to writing? Here are some guidelines that may surprise you.
Learners prefer facilitated training—the personal touch. Adopting a persona when writing content can help an instructional designer make self-directed eLearning more personable. Create a persona whose voice your learners will respond to, whether as colleague or as guide!
by News Editor
Almost 2,000 Maker Party events will bring tens of thousands of web users worldwide together as part of the Mozilla Webmaker project. This effort is dedicated to teaching web literacy as the educational background needed for success anywhere. The annual Maker Party season kicks off today and runs through September 15. Learn about the Maker Parties and how to participate!
by Lisa Russell
Words are a pillar of good design, and like any other part of the designer’s job, it takes work to make them effective. But the work need not be drudgery. You have an excellent laborsaving tool at your command, and in this article you will find great suggestions for using it!
Written as a follow-up to Michael Allen’s 2012 bestseller Leaving ADDIE for SAM, the recently released Leaving ADDIE for SAM Field Guide, by Richard Sites and Angel Green, is chock-full of checklists, worksheets, templates, and tools. The Field Guide is sure to become a go-to reference as you make the most of the Successive Approximation Model (SAM) in your organization.
by Bill Brandon
At mLearnCon 2014, The eLearning Guild recognized Guild members and conference attendees who have contributed their knowledge and expertise to the learning profession. Here are the names of the mLearnCon 2014 Guild Master and the winners of the 2014 mLearning DemoFest.
by News Editor
Kineo, a global leader in learning and technology, is a featured exhibitor and presenter at The eLearning Guild’s mLearnCon 2014 Mobile Learning Conference & Expo. Kineo will present two sessions to demonstrate Adapt, an open-source technology developed to alleviate design and development challenges, and to discuss common mobile-design challenges and how to overcome them.
by Carol Leaman
Gamification applied to learning is getting a lot of attention from designers, but are there any proven best practices? Here are seven “lessons learned” from millions of discrete interactions within gamified learning interactions. The big lesson: Gamification more completely engages learners. But you also need to pay attention to detail.