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by Chad Udell

Nine years ago, the iPhone entered the scene and became the disruptor to end all disrupters, even though most people still just used it as a phone. Are you engaged in any discussions about the utility and usefulness of the mobile learning you produce? And what is “mobile learning”? Never mind the minor details—is what you create indispensable?

Feature   |   May 9, 2016
17    1

by Jane Bozarth

Participant chat is a tool included in most virtual classroom products, yet it is underutilized. If you think of it as just a place for participants to chat, offer commentary, or ask questions, you are missing a golden opportunity to engage your audience! Here are seven incredibly productive ways to encourage the reluctant and avoid the “Anyone? Anyone?” moments.

Column   |   May 3, 2016
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by John Parsons

Online video has been available since the late 1990s, but we are still discovering new ways to use it in training. On top of that, there are myths and misconceptions about the best way to deliver instructional video content. Here are seven common myths, and suggestions that will help you see past them.

Feature   |   May 2, 2016
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by Sharon Vipond

Mobile learning (mLearning) is a topic that continues to grow and evolve. Today, mobile is ubiquitous, seeming to pervade every aspect of life and business. In The eLearning Guild’s latest eBook, managers and practitioners with strong hands-on experience in mobile learning development present their best thinking on five fundamental questions about how to realize the benefits of mLearning.

Spotlight   |   April 27, 2016
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by JD Dillon

JD Dillon is our newest columnist at Learning Solutions Magazine! Many readers already know JD from his presentations at conferences and from his blog, and we hope that many more will benefit from his insights here. This month, an introduction.

Column   |   April 19, 2016
11    1

by Sharon Vipond

Basic gamification knowledge is increasingly essential to eLearning creators. The eLearning Guild’s new white paper, published today, provides you with an opportunity to quickly review your knowledge of gamification concepts and approaches. Our upcoming online Games & Gamification Summit will give you additional insights and knowledge about these vital topics!

Spotlight   |   April 14, 2016
3    0

by Marc Rosenberg

The xAPI is a specification for building tracking mechanisms into applications and systems. A growing number of innovative products for adaptive and experiential learning support the xAPI. If you aren’t excited about the possibilities, this column explains why you should be.

Column   |   April 12, 2016
16    2

by Jane Bozarth

How many issues do you face in delivering training to your organization? People widely dispersed geographically? Lack of learner availability? Employees who have to be covered across work shifts? No travel funds? If you aren’t using virtual meeting software to meet these challenges, maybe you should. Drop “webinar” from your vocabulary, and learn to use the virtual whiteboard! Here’s how!

Column   |   April 5, 2016
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by Bill Brandon

The natures of work and of the workplace are evolving rapidly in response to some very specific forces. This brief article looks at one possible outcome of this evolution, presents some key concepts about three types of learning, and suggests a challenge this presents to us as learning practitioners.

Spotlight   |   March 31, 2016
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by Noel Wurst

When you saw the theme for The eLearning Guild’s Learning Solutions 2016 Conference (“Sharing What Works”), did you assume that we were talking about sharing only during and within the conference? Here is one attendee’s different take on the meaning of the tagline.

Spotlight   |   March 30, 2016
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