by Janet Clarey
Addressing employees’ learning needs in today’s organizations requires a flexible, comprehensive approach that addresses the entire learning ecosystem. The Guild Academy proudly announces a new course that delivers a learning environment design to help you select a powerful set of resources in support of learning in your organization!
by Jane Bozarth
How can you spark a conversation between 12,000 employees in 66 countries … simultaneously? Kimberly- Clark did it, and it worked because they recognized that if you want people to really connect via social tools you’ll allow room for human conversation. Just like in “real life.” Read about the experience, and the unexpected outcomes here!
Including ongoing performance support as part of the solution strategy underlying the design of formal learning is good insurance against later failure. The failure may go undetected until it produces a disaster! The design process ought to include identifying and supporting tasks to allow learning through safe failure. Here’s how you can do that.
Instructional designers interview subject matter experts as part of the front-end analysis stage of design and while planning and creating instruction and performance support materials. The quality of these interviews can determine the quality of the results, so here are some valuable tips for planning, conducting, and following up on your time with the experts!
Games, simulations, virtual worlds, alternate reality games (ARGs), and 3-D immersive environments… For anyone curious about the relationship between these mediums, or looking for commonsense guidance for designing such experiences, make a note to add Koreen Olbrish Pagano’s Immersive Learning to your reading list in 2014.
The learning and development field is changing dramatically. There are new expectations about how we do our work and the contributions we make. Informal learning, social learning, narrating our work, and learning in the flow of work don’t necessarily need L&D support to flourish. Here are some guides for updating how we scaffold learning by using learning environments.
The final three steps in Conrad Gottfredson’s AGILE instructional design methodology (iterate and implement, leverage, and evaluate) provide context and prioritization for creating workable learning solutions; for integrating technology, people, and research in our performance-support efforts; and for designing the ways we measure the business impact of what we do.
by Nic Laycock
How do you start a learning revolution in a small nation with few natural resources, surrounded by unstable neighbors? Begin by deciding that the survival of the country depends on better education of the young. Adopt the Internet and technology. Innovate an approach to the flipped classroom. Read this amazing story here.
by Kapil Bhasin
Sooner or later, every learning and development or training department will come to a decision point about gamification. There will inevitably be discussions and disagreements about the details! This article provides some best practices in a helpful framework that may be very useful as you begin.