“Media convergence is a paradigm for understanding educational convergence that is revolutionizing the educational structure and creating a space for digital stories.” So says the publisher of this book, which focuses on web-based transmedia storytelling edutainment as an educational strategy. Should you add it to your library? This review may help you decide.
Classroom training just doesn’t seem to get much respect. But it should. It still has an important role to play in the learning ecosystem, for at least four significant situations, and this month’s column points out just what those are—and what they aren’t.
Should learning be easy and effortless? Many designers approach their task under the assumption that it should be. However, research says otherwise: Struggle has long-term benefits for learning. Read about it here, and about how you can put the research findings into practice.
by Mukta Raut
Although an eLearning module or course is more than the sum of its parts, despite our best efforts sometimes something seems to be missing. Often this is because the design or the execution needs a little help with meeting frequently encountered challenges. Here are basic solutions to five of the most common problem areas.
As the half-life of knowledge grows shorter, it is becoming harder for learning and development, including eLearning, to keep up with the demands placed on it. Attention spans are also getting shorter, and it isn’t enough to consolidate content down to a day instead of a week or to reduce to 90 minutes what used to be a three-hour-long training session. Is microlearning the answer?
When a company decides to embark on an eLearning project, there are many decisions to make. One of these decisions is about the choice between synchronous and asynchronous learning. What are the advantages and disadvantages of each of these approaches? Here’s a quick guide!
by Bill Brandon
Here is a different, creative way to kick off your eLearning design and development! Hackathons are events in which individuals with diverse backgrounds, from coding to graphic design to instructional design and management, can collaborate on a development project, including those involving games and gamification. Read the background in this article, and the story of a very recent example!
by Nic Laycock
Can eLearning support development of complex physical skills? Is eLearning useful for hobby activities that support a balanced lifestyle and relieve stress? Consider how mLearning and eLearning contribute to success in campanology … or just enjoy the video clips in this musical, mathematical, holiday-themed article!
Soft skills—sales, leadership, and management, and other domains where there is no clear right answer because “it all depends on…”—are complex performances that involve rules of thumb, insights, and judgment calls. But there is a proven technique that helps learners retrieve the rules of thumb they’ve learned. Read about the One-minute Preceptor here!