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by Fiona Quigley

Gamification is the use of game elements to motivate people to complete tasks. According to the Gartner Hype Cycle for Education, though, gamification is sliding into the Trough of Disillusionment, where interest wanes as experiments and implementations fail to deliver. Why? This article connects poor gamification implementation and poor eLearning design, and it suggests what we can do about both.

Spotlight   |   May 26, 2016
21    0

by News Editor

Indusgeeks, a game-based training company, announces enhancements to its content transformation platform to create game-based learning solutions specifically for the banking, financial services, and insurance industries.

News   |   May 23, 2016
1    0

by Enzo Silva

There is a lot of confusion over the differences between games and gamification. Not only that, gamification often rewards the wrong things. Gamification need not involve a lot of extra work for the designer who applies the four simple ideas presented in this article.

Spotlight   |   May 4, 2016
18    0

by Sharon Vipond

Basic gamification knowledge is increasingly essential to eLearning creators. The eLearning Guild’s new white paper, published today, provides you with an opportunity to quickly review your knowledge of gamification concepts and approaches. Our upcoming online Games & Gamification Summit will give you additional insights and knowledge about these vital topics!

Spotlight   |   April 14, 2016
3    0

by News Editor

Agile Literacy announces the release of Gelling, a multiplayer online game that employs agile practices to improve team performance.

News   |   March 16, 2016
1    0

by Bill Brandon

Last week’s feature gave a high-level overview of technologies and areas of practice that can change your business and the position of learning and development in your organization. This article links to deeper dives into three of the topics in that feature and into ways to keep up with change.

Spotlight   |   January 7, 2016
4    0

by Carol Leaman

Is gamification hype, or does it drive engagement? Both sides of the debate about whether gamification works have made their claims without the benefit of much, if any, data. Well, here’s some data from almost 10 million gamified sessions that could settle the argument!

Feature   |   January 4, 2016
26    4

by News Editor

For the first time, Guild content from multiple areas—Learning Solutions Magazine, Guild Research, and the Conference Archive—are gathered in one publication to create the ultimate resource for learning about games and gamification. Whether you’re just getting started or want a new viewpoint, The Art and Science of Gamification will help change the way you think about this hot topic.

News   |   December 22, 2015
7    0

by J.P. Medved

Gamification and game-based learning are hot topics in the learning and development field. Capterra and TalentLMS recently conducted a study of learning management systems (LMSs) that incorporated gamification features in order to gain a better understanding of the way those features are being used, and whether they are effective. Here is a summary of their findings.

Feature   |   November 23, 2015
22    0

by Chad McIntosh

A gamified approach that provides employees with questions in quizzes during the work day motivates them to engage with content on a regular basis. Adapting the question frequency and content according to the employee’s previous success further enhances learning. Many training programs have shown the effectiveness of this method. Here’s how they did it at Bloomingdale’s, a retail setting.

Feature   |   November 2, 2015
17    0