by Bill Brandon
Here is a different, creative way to kick off your eLearning design and development! Hackathons are events in which individuals with diverse backgrounds, from coding to graphic design to instructional design and management, can collaborate on a development project, including those involving games and gamification. Read the background in this article, and the story of a very recent example!
by Nic Laycock
Can eLearning support development of complex physical skills? Is eLearning useful for hobby activities that support a balanced lifestyle and relieve stress? Consider how mLearning and eLearning contribute to success in campanology … or just enjoy the video clips in this musical, mathematical, holiday-themed article!
“Gamification” and “game-based learning” are buzzwords in the education and training industry. Although both are innovative ways to train your learners, they aren’t actually interchangeable. While both may relate to education and training, each supports learning in a different way. Here’s a quick comparison!
by News Editor
The Knowledge Guru game-based learning platform is set to take another leap forward as Bottom-Line Performance announces the new “Quest” game type. This all-new game type incorporates immersive game elements and tightly integrated instructional design based on the science of learning and remembering.
For businesses, learning institutions, and even graduating students, future success increasingly depends on the cycle of developing and enhancing valuable skill sets. Maintaining the motivation needed for that kind of sustained growth can be incredibly difficult. Here are seven research-based tips that just might help your learners get there.
by News Editor
Sify eLearning Services, a leading provider of learning and performance support solutions, is exhibiting at DevLearn 2014 Conference & Expo. Team members from Sify will demonstrate mobile learning solutions, content gamification, enterprise social learning, and much more.
Learning analytics—the measurement, compilation, and analysis of data for the purpose of optimizing learning outcomes—is an important part of serious game development. Analytics provides the development team with actionable insights for improving results. Here are three basic methods that game developers can use to begin collecting data!
by News Editor
eLearning is a visual experience, and to take full advantage of it you need arresting graphics and solid visual design. If you’re not an expert, don’t lose hope! The eLearning Guild’s new eBook, 61 Tips for Making Learning Memorable with Graphics and Visual Design, can help.
by Carol Leaman
Gamification is getting a lot of press these days, with promises of great improvements in learning. And while companies are citing successful employee engagement in gamified learning, the real question is whether gamification itself is a recipe for learning success, or is it just one ingredient?