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by Bill Brandon

Last week’s feature gave a high-level overview of technologies and areas of practice that can change your business and the position of learning and development in your organization. This article links to deeper dives into three of the topics in that feature and into ways to keep up with change.

Spotlight   |   January 7, 2016
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by Carol Leaman

Is gamification hype, or does it drive engagement? Both sides of the debate about whether gamification works have made their claims without the benefit of much, if any, data. Well, here’s some data from almost 10 million gamified sessions that could settle the argument!

Feature   |   January 4, 2016
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by News Editor

For the first time, Guild content from multiple areas—Learning Solutions Magazine, Guild Research, and the Conference Archive—are gathered in one publication to create the ultimate resource for learning about games and gamification. Whether you’re just getting started or want a new viewpoint, The Art and Science of Gamification will help change the way you think about this hot topic.

News   |   December 22, 2015
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by J.P. Medved

Gamification and game-based learning are hot topics in the learning and development field. Capterra and TalentLMS recently conducted a study of learning management systems (LMSs) that incorporated gamification features in order to gain a better understanding of the way those features are being used, and whether they are effective. Here is a summary of their findings.

Feature   |   November 23, 2015
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by Chad McIntosh

A gamified approach that provides employees with questions in quizzes during the work day motivates them to engage with content on a regular basis. Adapting the question frequency and content according to the employee’s previous success further enhances learning. Many training programs have shown the effectiveness of this method. Here’s how they did it at Bloomingdale’s, a retail setting.

Feature   |   November 2, 2015
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by Bill Brandon

Games and gamification are gaining increasing attention as ways to support and enhance learning, but it can be difficult to find good advice to guide their design. Fortunately, The eLearning Guild has many resources to help you out. Here are five of them.

Tip   |   October 7, 2015
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by Bill Brandon

Do you get full value from your Guild membership? The eLearning Guild event archives, the Research Library, and other curated information is loaded with useful professional information you won’t find anywhere else. Come take a look at four examples!

Tip   |   October 1, 2015
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by News Editor

A leading game-based training company announces a new content-transformation platform to create gamified mobile and LMS-ready immersive training solutions.

News   |   September 23, 2015
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by News Editor

mLevel will showcase their latest offerings: Academy, an adaptive learning tool, and Shape Escape, a hot and exciting game.

News   |   September 16, 2015
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by Shannon Poser

Here are five tips for creating—and maintaining—an innovative training concept. By making your program unique to your company and intriguing to your staff, “distinctifying” it on a continual basis, and eliminating what doesn’t work, you not only engage your employees, you also ensure success.

Tip   |   September 1, 2015
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