by Anne Derryberry
Changes continue in the virtual world technology market with yesterday’s acquisition of Forterra Systems by SAIC. More details here on a story we broke last month.
by Bill Brandon
After months of speculation and much hype and punditry, Apple launched the iPad today at a Special Event. Is it a device that will change civilization as we know it? Is it doomed to failure? Here is our fearless assessment!
by Bill Brandon
Clark Aldrich has produced a great guide to the selection, justification, and development of Highly Interactive Virtual Environments. Readers will find it useful, whether they are new to design of such applications or highly experienced.
by Brandon Carson, Dolly Joseph, Enzo Silva
Alternate Reality Games (ARGs) facilitate e-Learning while maintaining motivation. They are excellent tools to encourage collective intelligence, collaborative play, and distributed storytelling in an educational environment. ARGs also help to increase communication, and raise awareness about products and causes. Read this case study, assemble your design team, and create a successful game!
by Algis Leveckis
For several years, early adopters have been excited about using virtual worlds for e-Learning, but organizations have been slow to share that enthusiasm. In this week’s article, the author looks at the reasons for this reluctance, and at what must happen before virtual worlds become part of every instructional designer’s arsenal.
by Bill Brandon
Hundreds of e-Learning professionals met in Orlando, Florida for The eLearning Guild’s Annual Gathering 2009 Conference & Expo. This week’s article summarizes the conference for those who could not be there. We hope to see you at DevLearn 09 in November!
by Anna Belyaev, Ernie Brescia, Robert Dick
E-Learning designers frequently look for ways to make their productions more engaging through technology tricks, but in fact this isn’t always as effective as could be wished. Young audiences aren’t necessarily more attracted to computer use than they are to their real jobs, and almost every learner enjoys e-Learning more when the design contains an element of fun and competition.
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