Your Source for Learning
Technology, Strategy, and News
ARTICLES      RSS feed RSS feed
Type:     Topic:     Sort:

by Joe Ganci

Have we reached a tipping point in the evolution of eLearning development tools? mLevel is an example of a tool that is pretty close to meeting market demands for easier authoring of microlearning and gamification, for useful analytics, for desktop and mobile delivery, and for engaging features. Read all about it in this review!

Review   |   July 28, 2016
7    0

by Sharon Vipond

Guild Research has released a new white paper that addresses common myths and misconceptions of gamification and will help you present your gamified learning proposals. This article gives you an overview of the white paper and the key points in it.

Research   |   July 20, 2016
6    0

by News Editor

Unity, the industry’s leading tool for creating games and interactive experiences, is very excited to announce that Unity Certified Developer Courseware, certification exams, and education software license bundles are now available for purchase by academic institutions to support their game development programs.

News   |   June 30, 2016
2    0

by Fiona Quigley

Gamification is the use of game elements to motivate people to complete tasks. According to the Gartner Hype Cycle for Education, though, gamification is sliding into the Trough of Disillusionment, where interest wanes as experiments and implementations fail to deliver. Why? This article connects poor gamification implementation and poor eLearning design, and it suggests what we can do about both.

Spotlight   |   May 26, 2016
34    0

by Enzo Silva

There is a lot of confusion over the differences between games and gamification. Not only that, gamification often rewards the wrong things. Gamification need not involve a lot of extra work for the designer who applies the four simple ideas presented in this article.

Spotlight   |   May 4, 2016
21    0

by Sharon Vipond

Basic gamification knowledge is increasingly essential to eLearning creators. The eLearning Guild’s new white paper, published today, provides you with an opportunity to quickly review your knowledge of gamification concepts and approaches. Our upcoming online Games & Gamification Summit will give you additional insights and knowledge about these vital topics!

Spotlight   |   April 14, 2016
3    0

by News Editor

Agile Literacy announces the release of Gelling, a multiplayer online game that employs agile practices to improve team performance.

News   |   March 16, 2016
1    0

by Bill Brandon

Last week’s feature gave a high-level overview of technologies and areas of practice that can change your business and the position of learning and development in your organization. This article links to deeper dives into three of the topics in that feature and into ways to keep up with change.

Spotlight   |   January 7, 2016
4    0

by Carol Leaman

Is gamification hype, or does it drive engagement? Both sides of the debate about whether gamification works have made their claims without the benefit of much, if any, data. Well, here’s some data from almost 10 million gamified sessions that could settle the argument!

Feature   |   January 4, 2016
27    4

by News Editor

For the first time, Guild content from multiple areas—Learning Solutions Magazine, Guild Research, and the Conference Archive—are gathered in one publication to create the ultimate resource for learning about games and gamification. Whether you’re just getting started or want a new viewpoint, The Art and Science of Gamification will help change the way you think about this hot topic.

News   |   December 22, 2015
8    0