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by JD Dillon

Gamification gets its fair share of skepticism regarding its potential to impact employee learning and performance. But experience has shown that when applied effectively, gamification has the power to significantly improve employee engagement and business outcomes. Here are some responses to the most common objections!

Feature   |   October 24, 2016
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by Bill Brandon

In late September, I attended the Austin Game Conference, which delivered the latest information about game development and virtual reality (VR), augmented reality (AR), and mixed reality (MR). Here are some highlights and tips from my notes.

Spotlight   |   October 7, 2016
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by Pamela Hogle

Serious games in corporate eLearning are experiencing tremendous growth. The impetus is younger employees who see the value of games for any kind of learning. In this interview, pioneer Sue Bohle gives her perspective on where serious games are headed.

Interview   |   September 29, 2016
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by Pamela Hogle

Alternate reality games (ARGs) are an effective way to hone essential soft skills, such as communication, collaborative problem-solving, critical thinking, and negotiation; the games can be used to teach “harder” skills as well, such as digital media literacy, or to deliver compliance training. Find out more in this article!

Spotlight   |   September 28, 2016
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by Pamela Hogle

Serious learning games present opportunities to create engaging and interesting content that learners voluntarily spend time with—and learn from. Gamification also engages learners and might draw them in to spend more time with eLearning content. This article explains both approaches.

Spotlight   |   September 27, 2016
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by Joe Ganci

Have we reached a tipping point in the evolution of eLearning development tools? mLevel is an example of a tool that is pretty close to meeting market demands for easier authoring of microlearning and gamification, for useful analytics, for desktop and mobile delivery, and for engaging features. Read all about it in this review!

Review   |   July 28, 2016
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by Sharon Vipond

Guild Research has released a new white paper that addresses common myths and misconceptions of gamification and will help you present your gamified learning proposals. This article gives you an overview of the white paper and the key points in it.

Research   |   July 20, 2016
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by News Editor

Unity, the industry’s leading tool for creating games and interactive experiences, is very excited to announce that Unity Certified Developer Courseware, certification exams, and education software license bundles are now available for purchase by academic institutions to support their game development programs.

News   |   June 30, 2016
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by Fiona Quigley

Gamification is the use of game elements to motivate people to complete tasks. According to the Gartner Hype Cycle for Education, though, gamification is sliding into the Trough of Disillusionment, where interest wanes as experiments and implementations fail to deliver. Why? This article connects poor gamification implementation and poor eLearning design, and it suggests what we can do about both.

Spotlight   |   May 26, 2016
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by Enzo Silva

There is a lot of confusion over the differences between games and gamification. Not only that, gamification often rewards the wrong things. Gamification need not involve a lot of extra work for the designer who applies the four simple ideas presented in this article.

Spotlight   |   May 4, 2016
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