Pamela Hogle

Writer, Learning Solutions

Pamela S. Hogle is a writer for Learning Solutions. She is an experienced journalist, technical writer, editor, and eLearning content developer who has worked in Israel and the United States. Pam has taught university students in person and online and created eLearning content for journalists, college students, and public officials through The Poynter Institute’s News University, where she created courses on news literacy, grammar, and numeracy. Pam holds master’s degrees in journalism and human-canine life sciences.

Latest by Pamela Hogle

Scenario-Based eLearning Can Accelerate Upskilling Veterans
March 15, 2018

Scenario-based eLearning is a perfect fit for upskilling veterans—and other learners—who need soft skills, leadership training, and more.

The State of Sexual Harassment Training in the #MeToo Era
March 12, 2018

Ineffective sexual harassment training is endemic. A recent content analysis looks at why and suggests ways to innovate.

Use A/B Testing in eLearning to Add Choice, Show Value
March 7, 2018

L&D can learn a lot from marketing. One tactic, using A/B testing in eLearning, increases learners’ choices and can help demonstrate the value of training.

New Research Director Bozarth to Focus on Practicality
March 2, 2018

The eLearning Guild’s new research director, Jane Bozarth, looks forward to sharing practical, accessible research with the Guild community.

Mobile Microlessons a Match for Deskless Workers
February 27, 2018

Deskless workers need and want training; it’s a perfect use case for mobile-based microlessons.

DevLearn Links Teams Exploring 360-Degree Video in eLearning
February 26, 2018

A match made at DevLearn: Teams create mass-casualty response simulation to showcase innovative, budget-friendly use of 360-degree video in eLearning.

Basic Tags: Intro to HTML Tagging in eLearning Content
February 22, 2018

HTML tagging in eLearning content helps ensure that the content is accessible and clear to all learners.

Why It Matters: How Net Neutrality and eLearning Intersect
February 21, 2018

Learn how net neutrality and eLearning intersect, and why the debate over repealing net neutrality rules is relevant to L&D practitioners and learners.

How to Create Accessible PDFs
February 15, 2018

Contrary to common belief, not all PDFs are accessible. Learn how to create accessible PDFs—and why they benefit all learners.

Buzzword Decoder: How Blockchain Affects eLearning
February 7, 2018

Though most people think of Bitcoin when blockchain technology is mentioned, there’s more to it. Learn how blockchain affects eLearning.

How to Create Accessible Word Documents
January 31, 2018

It’s easy to create accessible Word documents! Learn how proper use of templates, colors, and tags improves document—and eLearning—accessibility.

eLearning Content in Nonlinear Formats Aids Personalization
January 18, 2018

Offering eLearning content in nonlinear formats can drive engagement and harness the transformative power of eLearning personalization.

Guild Report Shares Expert Views on State of Microlearning
January 17, 2018

The eLearning Guild launches a research report and Summit, aiming to assess the state of microlearning in 2018. Eight learning leaders share their views.

Using Storytelling in eLearning Can Drive Behavior Change
January 3, 2018

Using storytelling in eLearning can help learning stick, influence employees’ behavior, and reinforce a company’s cultural values.

Top 2017 Content Explores Latest Tools, Strategies—and Myths
December 28, 2017

The top 2017 content published in Learning Solutions covers the gamut—eLearning tools and strategies, demolishing myths, analyzing ways to work with SMEs.

Consider Scrum Framework for Efficient eLearning Development
December 21, 2017

The Scrum framework for project development offers a flexible, iterative approach to creating eLearning.

Diversify Content and Structure to Create Global eLearning
December 20, 2017

Creating global eLearning entails more than translating content. Awareness of cultural differences can help presenters avoid misunderstandings.

Target Business Goals with Measurable Learning Objectives
December 14, 2017

Writing measurable learning objectives is an essential step in ensuring that eLearning addresses business goals.

Each Phase of ADDIE Encompasses Core Tasks for IDs
December 7, 2017

The ADDIE instructional design model encompasses specific tasks that aid instructional designers in creating successful eLearning.

Typography Plays a Key Role in eLearning UX
December 5, 2017

A key factor in UX, typography helps set the tone of eLearning. It can affect cognitive load and even influence learner engagement.

Expert's Guide to Presenting Solo in a Virtual Classroom
November 29, 2017

There’s no need to be nervous about presenting solo in a virtual classroom; with planning and preparation, your session can go off without a hitch.

Buzzword Decoder: Kirkpatrick Levels of Evaluation
November 28, 2017

The Kirkpatrick levels of evaluation offer L&D teams and managers a way to determine whether eLearning is effective. Add Kirkpatrick level 5 to measure ROI.

Planning eLearning Videos Offers Creative Outlet
November 21, 2017

Though preproduction is often neglected when planning eLearning videos, this essential step offers developers a chance to be creative.

ARCS Model Aids in Designing for Motivation
November 20, 2017

Great eLearning can’t succeed unless learners are motivated. The ARCS model is one approach to designing for motivation.

Managers Can Support—Not Create—Social Learning Communities
November 16, 2017

As the meaning of community changes in the digital age, managers can support emerging social learning communities in multiple ways.

User-Generated Video Adds Context, Drives Behavior Change
November 15, 2017

Adding user-generated video to eLearning provides real-life context that can give learning a powerful boost.

Essential Video Preproduction Guide for eLearning
November 9, 2017

Even the shortest video requires planning. Learn essential steps in video preproduction.

DevLearn Attendees Learn How to 'Think Like a Futurist'
November 6, 2017

DevLearn 2017 speakers addressed how to look to the future, including how to think like a futurist.

Color Selection in eLearning Can Inform, Engage Learners
November 2, 2017

Color selection in eLearning is a key way that designers can influence learners’ moods, drive engagement, and show hierarchies of information.

Visual Storytelling: A New Era of Signs and Symbols
October 31, 2017

Great eLearning starts with a great story; what if it were told without words? Visual storytelling is a compelling addition to eLearning.

It's Time to Reimagine Mobile Learning
October 26, 2017

Mobile learning must update and adapt to keep up with evolving learner expectations and needs.

Use Design Thinking to Improve eLearning Experience
October 24, 2017

A design thinking approach focuses eLearning design on the needs and experiences of learners.

Harness Familiar Tools, Techniques to Personalize Learning
October 19, 2017

Tools like chatbots, video assessments, and even user-centered design can help L&D create personalized learning.

Emerging eLearning Tools and Platforms Improve Results
October 17, 2017

Learners’ behavior and expectations are changing. Ten emerging eLearning tools and platforms engage them, meet their needs, and get better business outcomes.

Buzzword Decoder: Adaptive Web Design
October 12, 2017

Boost Assessment Effectiveness with Mini-Scenarios
October 10, 2017

Learn how mini-scenarios can boost the effectiveness of multiple-choice assessments by adding realism and storytelling.

Discover—But Don't Misuse—the Wealth of Open-Access Media
October 5, 2017

Learn the ins and outs of open-access media licenses—then enhance eLearning with free photos, graphics, audio, and video.

New Approach Needed to Facilitate, Measure Digital Learning
October 2, 2017

As employees increasingly take control of their learning, L&D professionals will need to focus more on measuring and assessing their skills.

Learning Leaders: Mark Lassoff and Coding, Design Skills
September 28, 2017

To keep pace with learners’ expectations, eLearning professionals need new skills. Guild Master Mark Lassoff shares his thoughts on what those are.

Video Offers a New Twist on Learner Assessment
September 26, 2017

Ubiquitous mobile devices power a new twist on testing learners: Asking them to teach a concept via video.

Emerging Digital Learning Landscape: Flexibility, Opportunity
September 20, 2017

Digital learning professionals are grappling with a significant shift as learners take control of some aspects of their own learning. Explore what this means for L&D.

Interactive eBooks an Ideal eLearning Platform
September 19, 2017

eBooks are a versatile, budget-friendly platform for eLearning; they offer portability, easy access, interactivity—and even xAPI reporting.

Versatile Microlessons Are Powerful Performance Boosters
September 14, 2017

Microlessons can take any format and serve as learning reinforcement, problem solvers, and more.

Essential Elements of Learning Game Design
September 12, 2017

Turning something into a game might not make it a better learning tool; learn which game elements help—or harm—learning.

Mobile Reinforcement Crushes the Forgetting Curve
September 7, 2017

Mobile reinforcement can make learning stick and boost the effectiveness of training. DemoFest award-winner SwissVBS shows how to defeat the forgetting curve.

The Impact of Words Is Felt Beyond eLearning
September 5, 2017

Word choice can open a window on a company’s culture. Choose words in your eLearning that include and empower—not marginalize.

What Is a Microlesson?
August 30, 2017

A microlesson is “not as much about length as it is single purpose,” according to Diane Elkins, owner of Artisan eLearning.

No Contest: Use Gamification to Strengthen Values, Not Competition
August 29, 2017

Gamification can motivate and engage—or turn learners off. Beware of emphasizing the wrong aspects of gamified eLearning.

Collaborative eLearning: It's the Developers' Turn
August 22, 2017

eLearning developers eager to learn about xAPI are invited to a free, hands-on 12-week virtual eLearning cohort.

Simple, Mobile, Engaging: Podcasts Pack eLearning Punch
August 21, 2017

Podcasts offer short, engaging eLearning, delivered anywhere, in a flexible, accessible, easy-to-produce format.

Kanban Streamlines eLearning Development
August 17, 2017

Using the Kanban approach to developing eLearning can improve team efficiency—and product quality.

JavaScript Drives Engaging Web Content—and eLearning
August 15, 2017

Using JavaScript, eLearning developers can add animation, automate some tasks, create simple games—and more.

Four Quadrants of Design Intersect in Top Learning Games
August 10, 2017

Great learning game design can be found at the intersection of four areas of design expertise. Learn what they are and why each matters.

Seven Reasons to Use a WordPress eLearning Platform
August 9, 2017

WordPress can offer a robust LMS platform. Here are seven reasons to consider adopting (or switching to) WordPress for eLearning.

Buzzword Decoder: UI and UX—What's the Difference?
August 8, 2017

Learn to distinguish user interface design and user experience design—critical but often confused aspects of eLearning.

Conrad Gottfredson on Meeting Moments of Learning Need
August 2, 2017

Guild Master Con Gottfredson says much of what we teach in formal learning can and should be part of the workflow, within performance support tools. Learn how!

Buzzword Decoder: A Video Primer
July 27, 2017

Video is versatile and lends itself to exciting enhancements like 360-degree filming, animations, and interactivity.

Learning Leaders: Karen Hyder and Virtual Training's Evolution
July 26, 2017

The way people use virtual training platforms is changing, and instructional designers need to strategically design for the new blended learning. Suggestions from Karen Hyder.

Add Simple Interactivity—for Free—with H5P
July 25, 2017

Interactive elements spice up eLearning and engage learners; H5P offers a simple—and free—way to add interactive elements.

Game Engines Drive Development of Games and VR for Learning
July 20, 2017

A game engine provides a framework for developing a game that works according to a set of rules. Like an authoring tool, a game engine saves time and effort.

Five Ways to Add Interactivity to Video
July 19, 2017

Five suggestions for adding interactivity to video—quickly and inexpensively.

Buzzword Decoder: “Presence” in Virtual Reality
July 12, 2017

Virtual reality experiences rely on a quality called “presence” to work: The participants must believe that they actually are immersed in and moving through the virtual environment. Here’s what that means.

Flip It Forward: Focus on Task Criticality in Learning
July 11, 2017

How can you flip a classroom or learning experience to be “application forward”? Guild Master Bob Mosher shares his insights and experience.

Discard Stereotypes When Managing Across Generations
July 6, 2017

Where five generations work together, there can be friction—especially if a young manager has older direct reports. Ditch stereotypes and get to know one another!

You've Got a Ton of Learning Analytics Data. Now What?
July 5, 2017

Managers and IDs are bombarded with statements about how learning analytics can help them improve learners’ experience, jump-start their work performance, and much more. What should they be doing to get maximum benefit from the data they collect?

It IS Possible to Create Engaging Compliance Training—Here's How
June 29, 2017

Need to create compliance training that learners will love? Follow these tips from an award-winning designer-developer team.

Book Review: Virtual Training Tools and Templates
June 27, 2017

Virtual training coach Cindy Huggett shares her secrets to creating engaging virtual classroom training and honing your skills as a facilitator or producer.

Booz Allen Hamilton Scores Rave Reviews with Compliance Training and DemoFest-Winning Microlearning
June 20, 2017

Learners applaud compliance training and microlearning programs that are “clever and whimsical” but also simple and effective.

Mager's Criterion-Referenced Instruction Approach Ideal for Self-Paced eLearning
June 15, 2017

Ideas about instructional design pioneered by Robert Mager in the 1960s still influence design today. Mager is best known for criterion-referenced instructional design.

Four Questions to Ask Before Creating Mobile eLearning
June 13, 2017

Considering implementing mobile eLearning? Think about learners, goals, and content type before committing to a mobile approach.

Learning Leaders: Bob Mosher Advocates “Workflow Learning”
June 8, 2017

Guild Master Bob Mosher talks to Learning Solutions Magazine about reframing performance support as “workflow learning.”

Promote Active Learning; It Sticks!
June 6, 2017

Active learning is more “sticky” than passive learning, and it’s a better way to improve engagement—and results—than buying into persistent myths about how people learn.

Digital Credentials Offer a Tool to Assess Rapidly Changing Skills
May 31, 2017

Digital credentials are a response to a need for ways to assess and measure rapidly changing skills among employees or applicants.

Comcast Uses Mobile to Deepen Learning and Verify Skills
May 30, 2017

Designs that take eLearning into the field have really worked for Comcast, where new sales hires and engineers use their tablets to reflect on learning, converse with managers and peers about tools and procedures, and demonstrate their abilities.

Go Virtual Classroom? Go Mobile? Why Not Do Both!
May 25, 2017

Virtual classroom platform vendors are amping up their offerings as learners and instructors alike shift to mobile devices. “We’ve built our virtual learning apps to include activity-based learning for instructors on the go,” said Jigsaw vice president Ginger Ackerman.

Going Pro: Voice Actors Enhance eLearning Voice-overs and Soundtracks
May 23, 2017

The audio track is as important to a polished, professional eLearning module as the navigation or visual content. Consider using professional voice talent to ensure quality audio.

Lean Software Development Emphasizes Efficient Workflow for eLearning Projects
May 17, 2017

Lean software development, based on the Lean Production System, emphasizes building quality into a product from day one and creating an efficient workflow. It’s a popular iterative approach to eLearning design and development.

DemoFest Winner Deploys “Project Popsicle” to Boost Vitamin Angels
May 15, 2017

When BYOD means bring your OLD device, TorranceLearning turns to USB sticks to deliver xAPI-powered, multilingual eLearning to remote parts of Africa and Asia.

Learners Can Take Well-Designed Microlearning Anywhere!
May 11, 2017

Microlearning works best if it is narrowly focused, clear, and, above all, concise. That means careful attention to design is required.

Buzzword Decoder: Wireframing
May 10, 2017

Wireframing offers an alternative to bullet points and notes as a way to visualize an app, its content, and the navigational and functional elements of the design.

Instructional Design and Visual Design: The Pillars of Great eLearning
May 9, 2017

Poor design can sink an eLearning program—and the flaws might be in the instructional design or the visual design. Both are essential; creating successful eLearning demands that the visual design and instructional design work together.

Case Study: Safety GPS Replaces eLearning with Performance Support
May 4, 2017

A performance support tool might be a better way to meet performance goals than training. Saint Vincent Health System’s Safety GPS is an example.

MVP Is the Key to Agile Project Management
May 3, 2017

Agile project management enables teams to create intelligent iterations and manage change. It all hinges on the MVP.

Design for Access to Enhance Accessibility—and Engagement
May 2, 2017

Using UDL (Universal Design for Learning) can save time and improve engagement by providing learners with choices and control over how, when, and where they access eLearning.

When Gamification Goes Wrong: Avoid These Hazards When Gamifying eLearning Content
April 26, 2017

When implementing gamified content, it’s easy to lose sight of learning goals. Avoiding the pitfalls described here can ensure that gamification succeeds!

Three Initiatives Aim to Educate Tomorrow's Employees Today
April 24, 2017

How to get young people, particularly girls and people of color, engaged in STEM fields is a topic of much discussion—and some action. This article looks at three programs that engage underserved youths in technology.

Case Study: Vistaprint Hacks a Path to eLearning Solutions
April 20, 2017

Vistaprint applies the “hackathon” approach to developing eLearning—with astounding results!

Engaging eLearning on a Budget: Tools Roundup
April 19, 2017

Free and low-cost tools are available to help eLearning developers create engaging content without breaking the bank. Here are some suggestions for budget-friendly video, animation, and polling tools.

Portrait of the Modern Learner
April 17, 2017

Though most generational stereotypes are inaccurate, modern learners do differ from learners of the past in significant ways, most notably in their expectations of eLearning.

Design eLearning to Reduce Cognitive (Over)Load
April 13, 2017

The cognitive load of eLearning comprises many elements, some of which are controlled by instructional designers. Use these approaches to reduce cognitive load.

Buzzword Decoder: Cognitive Load
April 12, 2017

Cognitive load—and cognitive overload—describe the way learners’ brains process information. Awareness of the limitations and what affects learning—positively and negatively—is essential to instructional designers.

Five Essential Skills for Virtual Classroom Facilitators
April 11, 2017

Conducting training in a virtual classroom requires honing five key competencies that help facilitators engage. “It’s not lecturing; it’s not presenting. You’re facilitating,” said eLearning consultant Cindy Huggett.

Is Media Multitasking a Myth?
April 5, 2017

Many learners believe that they are good at multitasking; even more believe that they successfully “media multitask”—simultaneously process multiple streams of media information. Do they? Research indicates that they do not.

Games Pose Unique Accessibility Challenges
April 3, 2017

Designing accessible, inclusive games poses challenges that developers don’t encounter in more conventional eLearning content. Some changes, when incorporated early in the development process, greatly enhance inclusivity at relatively low cost.

Authenticity Is More Than Skin Deep
March 30, 2017

To truly engage learners, eLearning games and simulations should reflect the real world; eLearning developers have the opportunity—and perhaps the obligation—to do better than the commercial gaming industry in seeking true diversity.

AI Is Everywhere, but What Is AI?
March 28, 2017

Artificial intelligence, or AI, is everywhere: from search engines to Siri, video games to spell checkers. But each of these examples uses AI differently and might represent a different manifestation of AI. This guide provides an overview of AI, machine learning, and deep learning.

Six Reasons to Incorporate Curated Content into eLearning Development
March 22, 2017

Offering learners curated content expands the knowledge base inexpensively and can add high-quality content to eLearning programs.

Buzzword Decoder: Learning Analytics
March 21, 2017

eLearning professionals and managers can put big data to work for them, improving eLearning engagement and effectiveness—if they understand which learning analytics to use and how to interpret them. This article provides an introduction.

Gagné's Nine Events of Instruction Offer a Blueprint for eLearning Design
March 15, 2017

There’s no single “correct” approach to designing learning experiences, but using a design model can provide scaffolding. Robert Gagné’s nine events of instruction are a great place to start.

Three Key Differences Between In-Person and Virtual Teaching
March 14, 2017

Virtual training consultant Cindy Huggett points to three key areas where in-person instructors need to tweak or build skills when moving online.

#GAConf Celebrates Progress Toward Accessible Gaming
March 9, 2017

Disability is created when game designers put barriers to access in their games, according to #GAConf organizer Ian Hamilton. Avoiding or removing those barriers is the goal of a group of developers committed to inclusive gaming who gathered in San Francisco for the one-day conference on February 27.

Learning Leader Julie Dirksen Advises: Diagnose the Problem Before Turning to Training
March 8, 2017

If training fails to change employees’ behavior, the problem might not be a training issue. Diagnosing the problem is essential to creating lasting behavior change.

Use a Digital Portfolio to Showcase Skills, Accomplishments
March 7, 2017

A digital portfolio offers a flexible, shareable way to showcase skills, highlight work examples, or provide information on a company’s products and services. Whatever the goal, certain elements are essential to a successful portfolio.

Mobile or Not, eLearning Needs Strong Visual Design
March 2, 2017

Anyone can learn the basic principles of good visual design; applying them to eLearning can make it more effective.

What Is a Chatbot?
March 1, 2017

Chatbots are popping up everywhere—including in eLearning. You can use them to enroll learners, reinforce learning, quiz learners, and even help with onboarding new hires.

Hot or Not: How Do MOOCs Fit into Corporate eLearning?
February 27, 2017

MOOCs are evolving and moving into the world of corporate eLearning. Learning Solutions Magazine polled five thought leaders on whether—and how—MOOCs can benefit corporate learners.

Describe Visual Elements to Enhance eLearning Usability
February 23, 2017

Describing the visuals in eLearning makes that content accessible to all learners, including those with limited vision. It might also improve comprehension and boost literacy skills.

Designing Engaging, Interactive eLearning for the Virtual Classroom: Cindy Huggett, CPLP
February 22, 2017

When moving instructor-led training online, the first step, according to virtual training consultant Cindy Huggett, is to focus on what makes great training; then figure out how best to leverage the technology of the virtual classroom.

What Is Agile Software Development?
February 21, 2017

Agile is among the most popular software development models in use today, with many developers crediting its use with improving customer satisfaction and enhancing team collaboration.

Learning Leaders: Julie Dirksen on the Importance of Feedback in Changing Behavior
February 16, 2017

A key reason that employees’ behavior doesn’t change, even after comprehensive training, is a lack of feedback, according to Guild Master Julie Dirksen.

Pearson Shares Its Learning Design Principles
February 15, 2017

In a push for transparency, Pearson has published a set of 45 learning design principles under an open license; a company blog says that the company seeks an “extended dialogue” around their use.

The Keys to Engaging Virtual Classroom Training? Planning, Design—and Channeling Oprah
February 14, 2017

Being a great presenter is only the beginning of what an instructor needs to engage learners online. The ability to build rapport with an audience you can’t see is essential.

Jhana Offers Targeted Coaching for First-Level Managers—via eLearning
February 8, 2017

Much content and coaching for managers tilts toward executives and corporate leaders. Jhana focuses on a different market: first-level managers. The company targets coaching and problem-solving advice to team leaders, whom they see as “linchpins” of the organization.

Digital Readiness Gap Could Be More Significant than Digital Divide
February 6, 2017

A study of digital readiness suggests that familiarity with concepts and innovations in eLearning might be more important than access to tools and technology in preparing learners to engage in eLearning.

Skillsoft Targets Modern Learners with Content, Platform Redesign
February 2, 2017

Skillsoft is launching a redesigned business-skills curriculum—and a new learning platform—aimed at modern, tech-savvy learners.

Going Virtual: Tips for Moving Instructor-Led Training Online
February 1, 2017

Teaching adult learners—on any platform—rests on the same basic principles. But choosing the right format and structuring eLearning to take full advantage of the platform is essential. These tips can help transition in-person learning to eLearning.

A Mobile Coach Can Help eLearning Stick
January 26, 2017

A Mobile Coach chatbot can help make eLearning stick by following up with learners, nudging them toward their goals, and quizzing their recall of material learned.

Buzzword Decoder: Flipped Classroom
January 24, 2017

At its heart, a flipped classroom model is about engaging learners in learning that focuses on their needs and monitors their progress. This can be as simple as turning lectures into videos, but it often requires a deeper look at the course materials and instructional approach.

DemoFest Winner DEEP Puts New Spin on Beacon-Based eLearning
January 23, 2017

This innovative museum-based eLearning flips the beacon model to create a scalable, versatile, xAPI-compatible app with potential for wide use in corporate eLearning.

3-D Models Provide Virtual Objects That Enhance eLearning
January 19, 2017

Photogrammetry, using a smartphone camera and a free app, makes it possible to create 3-D models of objects or even of people! These can be used to enhance eLearning interactivity and engagement.

Section 508 Refresh: The Clock Is Ticking on eLearning Accessibility Requirements
January 19, 2017

Publication of the Section 508 Refresh in the Federal Register on January 18, 2017, means that the new rules for making online content accessible take effect on March 20, 2017; compliance with the new standards is required starting January 18, 2018. This Spotlight answers some common questions about what the update means for eLearning.

Five Questions to Ask When Choosing a Virtual Classroom Platform
January 18, 2017

Choosing a virtual classroom platform can be overwhelming—there are so many good options! These five questions can help eLearning developers focus on getting the features that they need and avoid making a costly error.

Design Can Enhance eLearning Comprehension
January 12, 2017

Research indicates that reading comprehension suffers when learners move to screens from paper, but well-designed eLearning—that uses the strengths of digital media—can overcome both technical and psychological barriers.

Strong Infographics Start with Design
January 11, 2017

Dual goals of providing visually appealing, engaging eLearning and moving more eLearning to mobile devices seem to conflict. But, with careful design, eLearning designers can meet both. This article offers guidelines for creating mobile-friendly infographics.

Case Study: Blended eLearning for Editors Provides Focused Skills Practice and Engaged Learning
January 10, 2017

A blended eLearning seminar created by News University and ACES offers professional editors advanced training, focused practice, and participation in an online learning community. This solution offers a blueprint for skills-based professional development in a variety of professions.

Improve Engagement, Focus, and Comprehension with Closed Captions for eLearning Videos
January 5, 2017

It’s a mistake to view closed captioning through the narrow prism of accessibility; most people who use captions, whether in eLearning or in daily TV viewing, are not hard of hearing. They report that captions help them focus and improve comprehension.

Buzzword Decoder: xAPI Primer
January 3, 2017

What are xAPI, SCORM, and cmi5? This primer will help you sort out key buzzwords that are necessary to understanding what xAPI is and how it fits with eLearning.

Beacons: A Shiny New Tool for Delivering Context-Specific Content
December 29, 2016

A beacon, working with an app on a smartphone or tablet device, can help learners find their way, provide useful information, or track progress. A beacon-based program can provide managers with big-picture data or track individual learners’ progress through an eLearning program.

It's Not a Dream: 360-Degree Video Puts Immersive Storytelling Within Reach
December 28, 2016

Creating 360-degree video requires shooting and stitching together two or more video streams. Adding sound and avoiding parallax error both present challenges that developers don’t face when using standard video. Here are some ideas to help you get started!

xAPI Captures Learning Activity, Wherever It Occurs
December 21, 2016

As recognition grows that learning can be mobile, can be informal, and can take place anywhere, xAPI offers a way to track that learning and even to figure out how it might correlate with job performance.

Forgetting Helps You Remember: Why Spaced Learning Works
December 20, 2016

Whatever paradigm is used, eLearning offers a variety of ways to implement spaced learning. The “spacing” can occur within a single session or by scheduling sessions several hours or days apart. And spacing can apply to time, content, or both.

Degrees of Immersion: Use 360-Degree Video to Create Compelling Storytelling
December 15, 2016

Using 360-degree video puts the viewer literally in the center of the action. Two-dimensional photography or video cannot always convey the visual aspects of a place adequately or give viewers a full sense of what it’s like to be there; 360-degree photography or video offers a fuller perspective.

Learning Leaders: Allison Rossett on Designing Engaging eLearning
December 14, 2016

Accessibility, mobile availability, and engaging design are not oppositional, according to Guild Master Allison Rossett. It’s important to create personalized eLearning that fits learners’ circumstances.

Buzzword Decoder: Virtual Classroom
December 13, 2016

Converting in-person instruction to virtual eLearning can save travel costs and make it feasible to offer the training to many more learners, particularly in companies with multiple sites or a mobile or remote workforce. It’s possible to combine elements of synchronous training with elements of asynchronous eLearning, creating a “flipped classroom” model.

Build People, Not (Only) Processes
December 8, 2016

Using eLearning to develop employees’ potential beyond day-to-day job skills is a great way to position a company for future success.

eLearning Tools Keep Remote Employees Connected
December 6, 2016

Tools and strategies that make eLearning engaging, when applied creatively, can keep remote employees engaged as well. Here are six tips for creating an office culture in which remote employees feel included.

Lost Among the Realities: A Guide to Virtual, Augmented, and Mixed Reality
December 1, 2016

Immersive or augmented experiences are innovative tools that could transform eLearning. This guide explains virtual, augmented, and mixed realities.

Add Social Networks to Virtual Classrooms to Spark Collaboration
November 29, 2016

The collaborative tools built into most virtual classroom platforms, along with private spaces on social or office networking platforms, provide opportunities for learners to collaborate with geographically dispersed colleagues.

Learning Leaders: Allison Rossett on Performance Support and Critical Thinking
November 28, 2016

Guild Master Allison Rossett emphasizes that “Less is more” when considering the future of eLearning: small, usable apps; morsels of eLearning; more mobile; more sharing; more curation. “Quality comes from smaller assets targeted to individual needs, with obvious, strong links to strategic organizational goals,” she said.

Accessibility from the Ground Up: Understandable eLearning Uses Plain Language
November 23, 2016

Creating eLearning that uses plain English—simple, everyday words and unambiguous sentences—and clear, logical design removes barriers for many learners, including those who have some disabilities as well as those who learned English as adults or have low literacy skills.

Buzzword Decoder: User-Centered Design and Universal Design
November 22, 2016

Designing eLearning with the user in mind creates a better overall learner experience. You can accomplish this through user testing or by taking a universal approach to creating broadly usable eLearning.

Could Virtual Reality-Based eLearning Transform Employee Behavior and Attitudes?
November 21, 2016

Immersive experiences have a powerful impact on attitudes and behavior. Ongoing research on whether VR can enhance soft skills, such as empathy, or influence or change behavior could dramatically change the future of eLearning.

Reimagining the Virtual Classroom
November 17, 2016

Flipping the virtual classroom to move away from lectures and add collaborative activities can reinvigorate eLearning while blending asynchronous with synchronous sessions.

Capture Learners' Attention with Multimodal eLearning
November 16, 2016

Learners have different abilities, interests, and preferences. Presenting eLearning in different modalities—text, video, interactive—can keep more learners engaged.

Accessibility from the Ground Up: Remove Barriers to eLearning Content
November 15, 2016

Accessible eLearning must be operable to all learners, and that includes people whose disabilities make using a mouse impossible. In addition, learners should be able to control timers and any animated content; they should be able to skip content, too.

Mobile Microlearning: A Natural Venue for Spaced Learning
November 9, 2016

Using mobile-friendly microlearning to implement a spaced repetition or spaced learning program can add up to increased engagement that boosts learner performance.

Buzzword Decoder: Spaced Learning
November 8, 2016

Spaced learning is ideally suited to teaching factual material or processes where you can check understanding by using projects or solving problems. It is intended for use in situations where learners need to acquire a large amount of information quickly.

A New Take on Augmented Reality: Cydalion Navigation App Aids People with Low Vision
November 8, 2016

Cydalion, an augmented reality app based on Tango technology, is a new form of mobile performance support for people with visual disabilities. The app uses tones and vibration to warn users of overhead obstacles and tripping hazards in the environment.

How Well Do Employees Know Basic Tools?
November 3, 2016

Employers might assume that employees who’ve been using MS Office tools for years know how to use them correctly. But how many employees use blank lines instead of paragraph spacing—or copy and paste repeating elements in PowerPoint because they don’t know how to use slide masters? The good news is, there is a simple, low-cost fix for this problem: eLearning.

'Tis the Season: Use “Guerrilla-Style” eLearning to Train Holiday Hires
November 2, 2016

“It’s a video world now,” says CGS senior vice president Doug Stephen. That’s why his “guerrilla-style” learning—easy, inexpensive, mobile-friendly eLearning for seasonal employees—is so appealing.

Designing eLearning for Multiple Devices: Five Tips for Mobile-Friendly Content
October 27, 2016

Mobile learning is not in the future; it’s now. And the use of mobile is likely to increase. Follow these tips to create effective responsively designed eLearning that works for learners anywhere.

Responsive Design and Vertical Video Add Up to Engaging eLearning
October 26, 2016

Vertical video is growing in popularity and gaining acceptance as people spend more time using mobile devices; eLearning designers should take note—and use responsive designs appropriately to bring vertical video to both on-site and remote learners.

Buzzword Decoder: Responsive Design
October 25, 2016

Responsive design aims to improve access to information, and it emphasizes flexibility in how content is used. Content designed to be responsive does not look the same on all screens; some elements might not appear on a very small screen, while other elements will be repositioned or scaled to an appropriate size. Is it necessary? Are there benefits? Find out here!

User Testing for eLearning That Is Usable and Useful
October 20, 2016

User testing can help designers and developers create eLearning that is both useful and usable. Some testers are willing to participate over and over again as a product—or multiple products—are developed. Here are some great ideas to facilitate this key step in eLearning creation!

Personas Place Developer Focus on Learners' Needs
October 19, 2016

Using personas can align designers, developers, and other stakeholders around clearer goals by creating a shared understanding of who will use the eLearning, says Lacey Jennings of Xerox Learning Services. This knowledge helps them create eLearning that is more impactful; it can also streamline development and maintenance. What is a persona and how does it help? Find out in this article!

Accessibility from the Ground Up: Without Glasses, You Couldn't Read This Content
October 18, 2016

Designing for people with impaired vision requires giving learners control over text size, color, and contrast. It also means making navigational elements accessible and ensuring that eLearning is compatible with screen-reading technology.

Learning Leaders: Nick Floro on eLearning Design
October 13, 2016

In design, you need to focus on what is best for your audience, what’s possible in your timeline, and what tools you have. Nick Floro offers thoughts on how to estimate time and costs, and how to use a design and development model that is flexible and lets you test, gather feedback, launch, gather feedback—and that allows you to change and adapt to your audience’s needs with each iteration.

Short Videos Can Animate eLearning
October 12, 2016

Pairing storytelling with short video invigorates eLearning, pulls learners into an experience, and engages their minds and emotions. Use video storytelling to add a new dimension to online or mobile training that might otherwise seem flat or hard to follow.

Buzzword Decoder: Iterative Design and Development
October 11, 2016

In an iterative model, each incremental release is a working prototype. Although the graphics might not be complete or polished, the search or leveling-up abilities might be very limited, and the content won’t all be in, testers of each prototype of an eLearning game will be able to play the game.

Learning Leaders: Nick Floro Talks About Learning Architects
October 6, 2016

Your goal as a learning architect is to understand needs, brainstorm possibilities, and present concepts to stakeholders, along with data gathered by testing your idea with your audience. Nick Floro, Guild Master, offers some advice in this interview.

Accessibility from the Ground Up: Build Captions and Usable Design into All eLearning
October 5, 2016

Many eLearning developers assume that accessibility features, like captioning, can be added if someone requests an accommodation. But it’s not always possible to make existing content accessible; designing for barrier-free access avoids potential problems.

Accessible eLearning Benefits All Learners
October 3, 2016

Many individuals who prefer large type, enhanced contrast, or captioning on videos do not regard themselves as disabled, yet they benefit tremendously from accessible eLearning content; addressing those issues can make using eLearning easier, more convenient, and less frustrating. And if eLearning is easier to use, learners are likely to be more engaged and willing to complete the training.

Learning Leaders: Sue Bohle on the Growth of Serious Games in Corporate eLearning
September 29, 2016

Serious games in corporate eLearning are experiencing tremendous growth. The impetus is younger employees who see the value of games for any kind of learning. In this interview, pioneer Sue Bohle gives her perspective on where serious games are headed.

Blending Fantasy with Reality Drives Successful Alternate Reality Games
September 28, 2016

Alternate reality games (ARGs) are an effective way to hone essential soft skills, such as communication, collaborative problem-solving, critical thinking, and negotiation; the games can be used to teach “harder” skills as well, such as digital media literacy, or to deliver compliance training. Find out more in this article!

Buzzword Decoder: Serious Games and Gamification
September 27, 2016

Serious learning games present opportunities to create engaging and interesting content that learners voluntarily spend time with—and learn from. Gamification also engages learners and might draw them in to spend more time with eLearning content. This article explains both approaches.

Beyond Multiple Choice: Seven Strategies for Assessing eLearning Effectiveness
September 22, 2016

Is your eLearning successful? A learner’s ability to correctly answer multiple-choice or true-false questions doesn’t mean that she can apply that knowledge to doing her job. Use these strategies to measure learning more deeply.

Waterfalls or Whirlpools: Why Use an Instructional Development Model?
September 20, 2016

Using a model helps with the identification and analysis of a problem, the description and prediction of potential ways to address the problem, and the conceptualization, design, and implementation of a solution. In eLearning development, it can ensure addressing the real need, rather than simply creating training. Here are some of the most-used models.

Learning Leaders: Jean Marrapodi's Key Question for Training Designers
September 15, 2016

Adult learners come to training with different levels of knowledge and different gaps. Guild Master Jean Marrapodi talks about how to teach to the “holes” in the Swiss cheese—how to design training when you can’t assume that everyone has the same foundation.

Five Questions to Ask Before Choosing an eLearning Format
September 14, 2016

What’s the best way to provide training? Learning occurs in a variety of situations and for different purposes. Delivering information in an appropriate format and using an appropriate means of delivery can make it more accessible and therefore more useful to employees. Ask yourself these five questions before choosing an eLearning format.

Buzzword Decoder: Just-in-Time Training
September 13, 2016

Short, tightly focused training delivered just in time—at the moment and to the location where learners need it—can improve job performance and reduce the need for longer, costlier training. Here are the reasons you should consider just-in-time training, some approaches to designing and delivering it, and the benefits.

Personalizing the Learning Process: A Developer's Role
September 12, 2016

You can personalize the eLearning process, even if management has defined uniform learning outcomes. Developers can structure and code content to make it available to learners in multiple ways, offering learners control over which content they access and when. Here are some possible strategies for developers to consider.

“Accidental” Plagiarism Is Still Plagiarism
September 8, 2016

Anyone using even a small snippet of someone else’s work—text, images, music—must give credit to the author. Not doing so is plagiarism, an unethical act that damages the credibility of your eLearning content. Learn what plagiarism is and how to avoid it.

Ask the Right Questions Before Designing eLearning
September 7, 2016

Clear goals and a design that focuses on these goals are what moves eLearning from forgettable to successful. Keeping the questions presented here—and their answers—firmly in mind throughout the design process can help.

Ten Ways to Create Useful Hyperlinks
September 6, 2016

Hyperlinks in eLearning content can make the content more valuable to learners, but to be useful, the links have to be clear and meaningful. These 10 tips will ensure that links add value to your eLearning.

Back to Basics: Avoid Assumptions in eLearning Design
September 1, 2016

When targeting training to adults, eLearning designers cannot safely assume any technical knowledge unless the training is specifically geared toward a technical audience. Learners might have learned to use specific tools or instruments for their work, but that does not necessarily translate to ease with email, social networks, or even a computer mouse.

Video on Your Budget and Your Schedule
August 31, 2016

Learners retain information presented visually better than information presented only as text. Microlearning videos, as part of an eLearning strategy, enhance the effectiveness of training. Create low-budget, high-engagement microlearning videos with free tools!

Buzzword Decoder: Microlearning
August 30, 2016

Breaking long-format online or in-person training into small “nuggets”—microlearning—makes it possible to give learners the information they need at the time they need it, at their desktops or via mobile devices.

Meeting Demands for Change and Flexibility in eLearning: Bill Donoghue, CEO at Skillsoft
August 25, 2016

The eLearning sector faces increasing demands for change and flexibility. Learners want to control how and when they use eLearning. One response is Skillsoft’s new content-delivery platform, focused on the learners’ experience that will include collaborative and social-learning features.

Informal Learning Calls for Hands-off Management
August 24, 2016

Social media platforms make it easy to develop large “professional” learning networks. A learning network can arise around use of the same software tool, discussion of learning strategy or eLearning design and development models, or exploration of content on the same topic. Learn about it here!

Learning Leaders: Jean Marrapodi on Improving the eLearning Experience
August 18, 2016

Guild Master Jean Marrapodi believes that eLearning should be accessible to all learners. Universal design is important for ADA compliance, she says, and it improves learners’ experience and makes eLearning more convenient.

Buzzword Decoder: Adaptive Learning
August 16, 2016

Technology puts adaptive learning, tailoring educational content to each learner’s level and progress rate, within easier reach of millions of people. The advantages to this approach include greater engagement and real-time monitoring of progress. Here’s an explanation of the concept and how it fits into instructional design.

Will the Nanodegree Replace the Bachelor's?
August 11, 2016

Nanodegrees, Open Badges—whatever you call them, alternative credentials are filling gaps that traditional academic degrees can’t or won’t; employers are increasingly turning inward to design needed training. Here’s an overview of credential types, their risks, and their benefits. Along with workplace learning and newer ways to approach performance, this is a topic on which you must stay informed!

Keep Design Focus on User Experience
August 10, 2016

User-centered design engages learners in all stages of design, development, and testing of eLearning products. This approach can help eLearning developers and designers avoid costly mistakes, achieve better design, and produce usable, successful eLearning modules.

Enhance Performance with Content Curation
August 3, 2016

Content curation is an essential element of any eLearning strategy; it can help cement learning, boost performance, and save employees’ time. Here are seven reasons to make content curation an essential element of your learning strategy.

Buzzword Decoder: Content Curation
August 2, 2016

Whether you see the Internet as information overload or a filter failure, the answer is content curation—separating out gems of useful and relevant content from a vast flood of information. Identifying and sharing this content pays off for eLearners and for all employees.